Enr*_*que 12 android image-processing android-camera
我想对从相机获得的像素进行一些图像处理.
问题是来自相机的像素旋转了90度.
我得到方法内的像素 onPreviewFrame(byte[] data, Camera camera)
我试过camera.setDisplayOrientation(90);,它以正确的方向显示视频,但我仍然收到文档中所述的旋转像素:
这不会影响在Android.Hardware.Camera.IPreviewCallback.OnPreviewFrame(Byte [],Android.Hardware.Camera),JPEG图片或录制的视频中传递的字节数组的顺序.
我也尝试过:
parameters.setRotation(90);
camera.setParameters(parameters);
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但那没用.
我正在使用android 2.2

顶部图像显示使用时的SurfaceView camera.setDisplayOrientation(90);
第二个图像onPreviewFrame(byte[] data, Camera camera)从data数组中获取.如您所见,data阵列旋转.
小智 7
虽然我有点迟到了,但这是我写的一种方法,其他人可能会发现旋转YUV420sp(NV21)图像很有用.我在SO上看到的所有其他方法似乎都没有.
public static byte[] rotateNV21(final byte[] yuv,
final int width,
final int height,
final int rotation)
{
if (rotation == 0) return yuv;
if (rotation % 90 != 0 || rotation < 0 || rotation > 270) {
throw new IllegalArgumentException("0 <= rotation < 360, rotation % 90 == 0");
}
final byte[] output = new byte[yuv.length];
final int frameSize = width * height;
final boolean swap = rotation % 180 != 0;
final boolean xflip = rotation % 270 != 0;
final boolean yflip = rotation >= 180;
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
final int yIn = j * width + i;
final int uIn = frameSize + (j >> 1) * width + (i & ~1);
final int vIn = uIn + 1;
final int wOut = swap ? height : width;
final int hOut = swap ? width : height;
final int iSwapped = swap ? j : i;
final int jSwapped = swap ? i : j;
final int iOut = xflip ? wOut - iSwapped - 1 : iSwapped;
final int jOut = yflip ? hOut - jSwapped - 1 : jSwapped;
final int yOut = jOut * wOut + iOut;
final int uOut = frameSize + (jOut >> 1) * wOut + (iOut & ~1);
final int vOut = uOut + 1;
output[yOut] = (byte)(0xff & yuv[yIn]);
output[uOut] = (byte)(0xff & yuv[uIn]);
output[vOut] = (byte)(0xff & yuv[vIn]);
}
}
return output;
}
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也许你可以在侧面框架上执行图像处理,并且只在显示它时担心旋转(你已经完成了).如果没有,您需要以旧式方式旋转框架.我在某处找到了一些代码(稍作修改)可能会有所帮助:
// load the origial bitmap
Bitmap bitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.android);
int width = bitmap.width();
int height = bitmap.height();
// create a matrix for the manipulation
Matrix matrix = new Matrix();
// rotate the Bitmap 90 degrees (counterclockwise)
matrix.postRotate(90);
// recreate the new Bitmap, swap width and height and apply transform
Bitmap rotatedBitmap = Bitmap.createBitmap(bitmap, 0, 0,
width, height, matrix, true);
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这很容易,因为createBitmap方法支持矩阵变换:http://developer.android.com/reference/android/graphics/Bitmap.html#createBitmap( android.graphics.Bitmap ,int,int,int,int,android. graphics.Matrix,boolean)
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