实现弯曲动画的问题

And*_*ler 5 android android-animation

可能重复:
Android,沿路径移动位图?

我想通过弯曲的路径移动图像.它可能在Android中吗?我搜索了很多,但我只能找到关于缩放,旋转和翻译动画.所以任何人有任何想法请帮助.它有可能在Android?

Sam*_*udd 9

下面是功能完备的代码,它将沿着由三个点定义的弯曲路径设置动画.Point只是一个包含x值和y值的类(尽管您可以轻松地将其扩展为更多维度).

所有m个变量都取自TranslateAnimation并以类似的方式使用,因此如果某些内容没有意义,您应该能够相对地比较它与TranslateAnimation代码.

初始化中对resolveSize的调用意味着您可以使用任何动画类型(ABSOLUTE,RELATIVE_TO_SELF,RELATIVE_TO_PARENT)指定弧的起点,终点和半径,就像使用普通TranslateAnimation一样.

calcBezier计算直接取自维基百科的二次贝塞尔曲线.贝塞尔曲线应该允许平滑缩放,并且在图形中很常见(并且也在Android的Path类中使用).

实际移动发生在applyTransformation中.interpolatedTime给出一个介于0和1之间的值,该值根据提供的插值器非线性增加.dx和dy是给定时间沿曲线的实际x和y点.

此类的唯一限制是y的最大变化始终发生在曲线的中心(请参阅初始化中的middleX计算).但是,如果您想要非对称曲线,则很容易修改,例如,沿曲线给出特定点,在该曲线处应出现高点.

查看TranslateAnimation的android代码特别有用.请参阅:http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/2.3.5_r1/android/view/animation/TranslateAnimation.java#TranslateAnimation

public class ArcTranslate extends Animation {

private Point start;
private Point end;
private Point middle;
private final float mFromXValue;
private final float mToXValue;
private final float mYValue;
private final int mFromXType;
private final int mToXType;
private final int mYType;

/**
 * A translation along an arc defined by three points and a Bezier Curve
 *
 * @param duration - the time in ms it will take for the translation to complete
 * @param fromXType - One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT.
 * @param fromXValue - Change in X coordinate to apply at the start of the animation
 * @param toXType - One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT.
 * @param toXValue - Change in X coordinate to apply at the end of the animation
 * @param yType - One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT.
 * @param yValue - Change in Y coordinate to apply at the middle of the animation (the radius of the arc)
 */
public ArcTranslate(long duration, int fromXType, float fromXValue,
        int toXType, float toXValue, int yType, float yValue){
    setDuration(duration);

     mFromXValue = fromXValue;
     mToXValue = toXValue;
     mYValue = yValue;

     mFromXType = fromXType;
     mToXType = toXType;
     mYType = yType;

}

/** Calculate the position on a quadratic bezier curve given three points
 *  and the percentage of time passed.
 * from http://en.wikipedia.org/wiki/B%C3%A9zier_curve
 * @param interpolatedTime - the fraction of the duration that has passed where 0<=time<=1
 * @param p0 - a single dimension of the starting point
 * @param p1 - a single dimension of the middle point
 * @param p2 - a single dimension of the ending point
 */
private long calcBezier(float interpolatedTime, float p0, float p1, float p2){
    return Math.round((Math.pow((1 - interpolatedTime), 2) * p0)
           + (2 * (1 - interpolatedTime) * interpolatedTime * p1)
           + (Math.pow(interpolatedTime, 2) * p2));
}

@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
    float dx = calcBezier(interpolatedTime, start.x, middle.x, end.x);
    float dy = calcBezier(interpolatedTime, start.y, middle.y, end.y);

    t.getMatrix().setTranslate(dx, dy);
}

@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
    super.initialize(width, height, parentWidth, parentHeight);
    float startX = resolveSize(mFromXType, mFromXValue, width, parentWidth);
    float endX = resolveSize(mToXType, mToXValue, width, parentWidth);
    float middleY = resolveSize(mYType, mYValue, width, parentWidth);
    float middleX = startX + ((endX-startX)/2);
    start = new Point(startX, 0);
    end = new Point(endX, 0);
    middle = new Point(middleX, middleY);
}
}
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小智 5

它的灵感来自Monkeyless的答案.我创建了一个Animation的子类,使用PathMeasure来计算翻译.您可以使用Path创建一个新的PathAnimation,并像使用任何其他动画一样使用它.

https://github.com/coocood/PathAnimation

public class PathAnimation extends Animation {
private PathMeasure measure;
private float[] pos = new float[2];
public PathAnimation(Path path) {
    measure = new PathMeasure(path, false);
}

@Override
protected void applyTransformation(float interpolatedTime, Transformation t){
    measure.getPosTan(measure.getLength() * interpolatedTime, pos,null);
    t.getMatrix().setTranslate(pos[0], pos[1]);
}
}
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chu*_*ubs 1

您可以制作逐帧动画。您可以逐步定位对象以创建曲线。这将是有限的重用,但你可以做到。

或者您可以编写自己的动画来创建可以沿曲线制作动画的 TweenAnimation 子类。如果您擅长数学并且可以理解贝塞尔曲线,那么这可能是一个直接的选择。一旦你有了这个类,你就可以轻松地在任何弯曲的路径上制作动画,但这需要更多的工作。

http://en.wikipedia.org/wiki/B%C3%A9zier_curve

下面是一些 Java 代码:

http://www.math.ubc.ca/~cass/gfx/bezier.html