SwiftUI UndoManager — 它是如何工作的?是否有效?

Łuk*_*asz 1 macos nsundomanager swift swiftui

我正在尝试了解 UndoManager 的工作原理。我制作了一个小应用程序来撤消/重做某些操作。我有几个问题,我在文档中找不到答案:

  1. 我知道 UndoManager 可以通过以下方式在 View 中访问

    @Environment(\.undoManager) var undoManager

杰出的。但在这种情况下,它仅在视图中可用,如果我想在结构中更深的地方使用它,我必须通过模型将其传递给对象...是否有一种方法可以在其他对象中访问相同的 UndoManager ?模型、数据...我可以更方便,特别是如果有很多撤消分组。如果我在文档(或其他地方)中创建 UndoManager,则主菜单“编辑”->“撤消”、“重做”将看不到它

  1. 在GitHub 上的应用程序存储库中,我实现了撤消/重做。对我来说(哈哈)它看起来不错,甚至可以工作,但不适用于第一次行动。第一个操作撤消会导致Thread 1: signal SIGABRT错误。经过三个操作后,我可以撤消最后两个操作……砰。有问题

     import Foundation
     import SwiftUI
    
     struct CustomView: View {
         @ObservedObject var model: PointsViewModel
    
         @Environment(\.undoManager) var undoManager
    
         @GestureState var isDragging: Bool = false
         @State var dragOffsetDelta = CGPoint.zero
    
         var formatter: NumberFormatter {
             let formatter = NumberFormatter()
             formatter.allowsFloats = true
             formatter.minimumFractionDigits = 2
             formatter.maximumFractionDigits = 5
             return formatter
         }
    
         var body: some View {
             HStack {
                 VStack(alignment: .leading, spacing: 10) {
                     ForEach(model.insideDoc.points.indices, id:\.self) { index in
                         HStack {
                             TextField("X", value: $model.insideDoc.points[index].x, formatter: formatter)
                                 .frame(width: 80, alignment: .topLeading)
                             TextField("Y", value: $model.insideDoc.points[index].y, formatter: formatter)
                                 .frame(width: 80, alignment: .topLeading)
                             Spacer()
                         }
    
                     }
                     Spacer()
                 }
             ZStack {
                 ForEach(model.insideDoc.points.indices, id:\.self) { index in
                     Circle()
                         .foregroundColor(index == model.selectionIndex ? .red : .blue)
                         .frame(width: 20, height: 20, alignment: .center)
                         .position(model.insideDoc.points[index])
    
                         //MARK: - drag point
                         .gesture(DragGesture(minimumDistance: 0, coordinateSpace: .local)
                                     .onChanged { drag in
                                         if !isDragging {
                                             dragOffsetDelta = drag.location - model.insideDoc.points[index]
                                             model.selectionIndex = index
                                             let now = model.insideDoc.points[index]
                                             undoManager?.registerUndo(withTarget: model, handler: { model in
                                                 model.insideDoc.points[index] = now
                                                 model.objectWillChange.send()
                                             })
                                             undoManager?.setActionName("undo Drag")
                                         }
                                         model.insideDoc.points[index] = drag.location - dragOffsetDelta
                                     }
                                     .updating($isDragging, body: { drag, state, trans in
                                         state = true
                                         model.objectWillChange.send()
                                     })
                                     .onEnded({drag in model.selectionIndex = index
                                         model.insideDoc.points[index] = drag.location - dragOffsetDelta
                                         model.objectWillChange.send()
                                     })
                         )
    
                 }
             }.background(Color.orange.opacity(0.5))
    
             //MARK: - new point
             .gesture(DragGesture(minimumDistance: 0, coordinateSpace: .local)
                         .onEnded{ loc in
                             let previousIndex = model.selectionIndex
                             undoManager?.registerUndo(withTarget: model, handler: {model in
                                 model.insideDoc.points.removeLast()
                                 model.selectionIndex = previousIndex
                                 model.objectWillChange.send()
                             })
                             model.insideDoc.points.append(loc.location)
                             model.selectionIndex = model.insideDoc.points.count - 1
                             model.objectWillChange.send()
                         }
    
             )
    
             //MARK: - delete point
             .onReceive(deleteSelectedObject, perform: { _ in
                 if let deleteIndex = model.selectionIndex {
                     let deleted = model.insideDoc.points[deleteIndex]
                     undoManager?.registerUndo(withTarget: model, handler: {model in
                         model.insideDoc.points.insert(deleted, at: deleteIndex)
                         model.objectWillChange.send()
                     })
                     undoManager?.setActionName("remove Point")
                     model.insideDoc.points.remove(at: deleteIndex)
                     model.objectWillChange.send()
                     model.selectionIndex = nil
                 }
             })
    
         }
         }
     }
    
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小智 5

只是在寻找其他东西时偶然发现了这一点,我想我应该分享我自己的经验。在我的应用程序中,我对 UndoManager 有时存在感到抓狂,并且我的调试显示,在给定视图的生命周期内,撤消管理器可能会发生变化。我将 UndoManager 存储在全局状态对象中,以便应用程序所做的一切都可以(可能)注册为撤消。所以现在我得到这样的代码:

struct MyView: View {
  @Environment(\.undoManager) var undoManager
  @ObservedObject var applicationStateModel ...
...
  var body: some View {
    VStack {
...
    }
    .onChange(of: undoManager) { newManager in
      applicationStateModel.undoManager = newManager
    }
    .onAppear {
      applicationStateModel.undoManager = undoManager
    }
  }
}
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