我正在尝试合并也具有一些公共节点的多个 GLTF 文件。答案帮助我合并文件,我通过以下代码组合了场景,它完美地呈现
const scenes = root.listScenes()
const scene0 = scenes[0]
root.setDefaultScene(scene0);
if (scenes.length > 1) {
for (let i = 1; i < scenes.length; i++) {
let scene = scenes[i];
let nodes = scene.listChildren()
for (let j = 0; j < nodes.length; j++) {
scene0.addChild(nodes[j]);
}
}
}
root.listScenes().forEach((b, index) => index > 0 ? b.dispose() : null);
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我的问题是 GLTF 中常见的所有数据都是重复的,当需要更改根骨骼时,这将在动画中产生问题。有没有办法合并以使公共节点不重复?我也在尝试一些自定义合并。
const gltfLoader = () => {
const document = new Document();
const root = document.getRoot();
document.merge(io.read(filePaths[0]));
let model;
for (let i = 1; i < filePaths.length; i++) {
const inDoc = new Document();
inDoc.merge(io.read(filePaths[i]));
model = inDoc.getRoot().listScenes()[0];
model.listChildren().forEach((child) => {
mergeStructure(root.listScenes()[0], child);
});
}
io.write('output.gltf', document);
}
const mergeStructure = (parent, childToMerge) => {
let contains = false;
parent.listChildren().forEach((child) => {
if (child.t === childToMerge.t && !contains && child.getName() === childToMerge.getName()) {
childToMerge.listChildren().forEach((subChild) => {
mergeStructure(child, subChild);
});
contains = true;
}
});
if (!contains) {
console.log("Adding " + childToMerge.getName() + " to " + parent.getName() + " as child")
parent.addChild(childToMerge);
}
}
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但由于 ,此合并不起作用Error: Cannot link disconnected graphs/documents。我是 3D 建模新手。一些方向会很棒。
谢谢!
您在上面看到的错误是因为代码尝试将单个资源 \xe2\x80\x94 例如节点\xe2\x80\x94 从一个 glTF文档移动到另一个。这是不可能的,每个文档在内部管理其资源图,但等效的工作流程是:
\nimport { Document, NodeIO } from \'@gltf-transform/core\';\n\nconst io = new NodeIO();\nconst document = new Document();\n\nfor (const path of paths) {\n document.merge(io.read(path));\n}\nRun Code Online (Sandbox Code Playgroud)\nconst root = document.getRoot();\nconst mainScene = root.listScenes()[0];\n\nfor (const scene of root.listScenes()) {\n if (scene === mainScene) continue;\n\n for (const child of scene.listChildren()) {\n // If conditions are met, append child to `mainScene`. \n // Doing so will automatically detach it from the\n // previous scene.\n }\n\n scene.dispose();\n}\nRun Code Online (Sandbox Code Playgroud)\nimport { prune } from \'@gltf-transform/functions\';\n\nawait document.transform(prune());\nRun Code Online (Sandbox Code Playgroud)\n
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