装饰模式中的装饰顺序

Rug*_*rra 8 c++ design-patterns decorator

大多数人都知道装饰图案的披萨/咖啡示例.

Pizza* pizza1 = BigPizzaDecorator(MushromDecorator(SimplePizza()));
Pizza* pizza2 = MushromDecorator(BigPizzaDecorator(SimplePizza()));
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这两个对象的行为方式类似,但并非完全,特别是如果您具有非交换操作,例如:

BigPizzaDecorator::price() { return 10 + PizzaDecorator::price(); }  // this is commutative
BigPizzaDecorator::name() { return "big " + PizzaDecorator::name(); } // this is not commutative
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所以价格pizza1pizza2是相同的,但名称不是,例如第一个应该是"Big mushroom pizza",第二个"Mushroom big pizza".第一个是英语正确(可能更好的是"蘑菇大披萨",但它并不那么重要).

"Head first"一书通过Cofee示例指出了这个问题:

当您需要在装饰器链中查看多个图层时,您开始将装饰器推到其真实意图之外.

然而,这样的事情是可能的.想象一下CondimentPrettyPrint装饰器解析最终的解释,可以打印"Mocha,Whip,Mocha"作为"Whip,Double Mocha".

最好的方法是什么?(operator<?)

Nod*_*ode 5

我一直都不知道使用装饰器时需要这种东西.而且我认为如果你需要这样做,那么你就不应该使用装饰器,特别是当你故意"推动装饰器超出它的意图"时.

我这样做了,代码如下.基本上,我在SimplePizza对象周围创建一个薄层,了解装饰器需要什么,然后装饰器装饰它.

这里的主要问题是,为了维持输出中的顺序,你必须维持装饰器之间的关系 - 这很快就会成为维护的噩梦.

#include <iostream>
#include <queue>
#include <sstream>

struct name_part
{
    std::string mName;
    int         mPriority;

    name_part(const std::string& name, int priority)
    : mName(name)
    , mPriority(priority)
    {
    }
};

bool operator<(const name_part& a, const name_part& b)
{
    return (a.mPriority < b.mPriority);
}

std::string priority_queueToString(const std::priority_queue<name_part>& orig)
{
    std::ostringstream oss;
    std::priority_queue<name_part> q(orig);

    while (!q.empty())
    {
        oss << q.top().mName << " ";
        q.pop();
    }

    return oss.str();
}

struct SimplePizza
{
    virtual std::string name()
    {
        return "pizza";
    }
};

struct SimplePizzaImplementer : SimplePizza
{
    SimplePizza *mDecorated;

    SimplePizzaImplementer()
    : mDecorated(0)
    {
    }

    SimplePizzaImplementer(SimplePizza *decorated)
    : mDecorated(decorated)
    {
    }

    virtual std::string name()
    {
        return priority_queueToString(nameParts());
    }

    virtual std::priority_queue<name_part> nameParts()
    {
        std::priority_queue<name_part> q;

        if (mDecorated)
        {
            q.push(name_part(mDecorated->name(), 0));
        }

        return q;
    }
};

struct MushroomDecorator : SimplePizzaImplementer
{
    SimplePizzaImplementer *mDecorated;

    MushroomDecorator(SimplePizzaImplementer *decorated)
    : mDecorated(decorated)
    {
    }

    virtual std::string name()
    {
        return priority_queueToString(nameParts());
    }

    virtual std::priority_queue<name_part> nameParts()
    {
        std::priority_queue<name_part> q = mDecorated->nameParts();
        q.push(name_part("mushroom", 1));
        return q;
    }
};

struct BigDecorator : SimplePizzaImplementer
{
    SimplePizzaImplementer *mDecorated;

    BigDecorator(SimplePizzaImplementer *decorated)
    : mDecorated(decorated)
    {
    }

    virtual std::string name()
    {
        return priority_queueToString(nameParts());
    }

    virtual std::priority_queue<name_part> nameParts()
    {
        std::priority_queue<name_part> q = mDecorated->nameParts();
        q.push(name_part("big", 2));
        return q;
    }
};

int main()
{
    SimplePizzaImplementer *impl = new SimplePizzaImplementer(new SimplePizza());
    SimplePizza *pizza1 = new MushroomDecorator(new BigDecorator(impl));
    SimplePizza *pizza2 = new BigDecorator(new MushroomDecorator(impl));

    std::cout << pizza1->name() << std::endl;
    std::cout << pizza2->name() << std::endl;
}
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