从 git 中提取项目后,Unity 无法识别某些 .cs 文件

fer*_*cis 5 c# git unity-game-engine atlassian-sourcetree

我目前正在使用Unity 2020.3.3f1开发一个项目。我使用git版本控制系统并将我的项目存储在Bitbucket存储库中。当我将我的项目克隆/拉到另一台计算机(尤其是使用 macos)时,我的一些 cs. 文件在项目视图中显示为未知文件(不是脚本),并且其他一些类找不到在该文件上定义的类。当我右键单击并选择“重新导入”cs 文件时,立即恢复并成功构建。

当我尝试通过Unity Cloud build构建我的项目时,这给我带来了一个问题因为我收到了一些关于确实存在的缺失类的错误。

[Unity] Initialize engine version: 2020.3.6f1 (338bb68529b2)
3: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/ToonyColorsPro.Editor.dll
4: [Unity] Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/Config.cs(192,13): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)
5: [Unity] Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/ShaderProperty.cs(417,40): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)
6: [Unity] Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/Config.cs(173,59): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)
7: [Unity] Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/Config.cs(192,13): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)
8: [Unity] Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/ShaderProperty.cs(417,40): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)
9: [Unity] Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/Config.cs(173,59): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)
10: ! build of 'default-ios-ad-hoc' failed. exit
11: publishing finished successfully.
12: Finished: FAILURE
Run Code Online (Sandbox Code Playgroud)

之后我尝试从 Mac 设备中提取项目,该项目也无法识别相同的 MaterialLayer.cs。我使用“重新导入”轻松恢复。我的项目设置/资产序列化:强制文本和“版本控制/可见元文件”已经设置。

Mic*_*zyn 3

这是一个漫长的过程,我写答案只是因为我可以在此处附加图像:

C# 解决方案中的每个文件都有属性:

在此输入图像描述

所以我的建议是仔细检查那些“丢失”、“未知”.cs文件是否具有与这些文件相同的属性设置.cs,这些文件被正确识别。