Bri*_*tty 9 ios firebase-hosting flutter flutter-web
目前正在使用 Flutter web 开发一个 Web 应用程序。当我在笔记本电脑或 Android 设备上构建、运行和访问 Firebase 托管应用程序时,工作正常,但是当我尝试在移动 iOS 设备上访问该应用程序时,我会看到空白屏幕。我已经用多种设备对此进行了测试,它们都显示相同的空白页面。为了找到罪魁祸首,我尝试了以下方法:
\nflutter build web --web-renderer canvaskit --releaseflutter clean && find lib -maxdepth 20 -type f \\( -name \\"*.freezed.dart\\" -o -name \\"*.g.dart\\" -o -name \\"*.chopper.dart\\" \\) -delete<base href="/">为<base href="./">我的index.html<meta name="mobile-web-app-capable" content="yes">我的 index.html 中编辑:桌面上的 Safari 似乎也会导致白屏(!)
\n我的pubspec.yaml:
name: X\ndescription: X\n\n# The following line prevents the package from being accidentally published to\n# pub.dev using `pub publish`. This is preferred for private packages.\npublish_to: 'none' # Remove this line if you wish to publish to pub.dev\n\n# The following defines the version and build number for your application.\n# A version number is three numbers separated by dots, like 1.2.43\n# followed by an optional build number separated by a +.\n# Both the version and the builder number may be overridden in flutter\n# build by specifying --build-name and --build-number, respectively.\n# In Android, build-name is used as versionName while build-number used as versionCode.\n# Read more about Android versioning at https://developer.android.com/studio/publish/versioning\n# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.\n# Read more about iOS versioning at\n# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html\nversion: 0.1.0+1\n\nenvironment:\n sdk: ">=2.7.0 <3.0.0"\n\ndependencies:\n flutter:\n sdk: flutter\n flutter_localizations:\n sdk: flutter\n\n # Firebase\n firebase_core: ^1.0.2\n cloud_firestore: ^1.0.3\n firebase_auth: ^1.0.1\n\n # Stacked\n stacked: ^2.0.2\n\n # Data\n freezed: ^0.14.1+2\n freezed_annotation: ^0.14.1\n json_serializable: ^4.1.0\n\n # Util\n get: 4.1.1\n intl: ^0.17.0\n get_it: ^6.0.0\n url_strategy: ^0.2.0\n flutter_dotenv: ^4.0.0-nullsafety.0\n logger: ^1.0.0\n flutter_screenutil: ^5.0.0\n flutter_form_builder: ^6.0.0-nullsafety.1\n\n # Https\n chopper: 4.0.0-nullsafety.0\n\n # UI\n progress_indicators: ^1.0.0\n cupertino_icons: ^1.0.2\n overlay_support: ^1.2.1\n flutter_svg: ^0.21.0+1\n google_fonts: ^2.0.0\n\ndev_dependencies:\n flutter_test:\n sdk: flutter\n build_runner: ^1.12.2\n stacked_generator: ^0.3.3\n chopper_generator: 4.0.0-nullsafety.0\n\nflutter:\n\n # The following line ensures that the Material Icons font is\n # included with your application, so that you can use the icons in\n # the material Icons class.\n uses-material-design: true\n\n # To add assets to your application, add an assets section, like this:\n assets:\n - .env\n - icon/\n - svg/\n - font/\n\n # An image asset can refer to one or more resolution-specific "variants", see\n # https://flutter.dev/assets-and-images/#resolution-aware.\n\n # For details regarding adding assets from package dependencies, see\n # https://flutter.dev/assets-and-images/#from-packages\n\n # To add custom fonts to your application, add a fonts section here,\n # in this "flutter" section. Each entry in this list should have a\n # "family" key with the font family name, and a "fonts" key with a\n # list giving the asset and other descriptors for the font. For\n # example:\n # fonts:\n # - family: Schyler\n # fonts:\n # - asset: fonts/Schyler-Regular.ttf\n # - asset: fonts/Schyler-Italic.ttf\n # style: italic\n # - family: Trajan Pro\n # fonts:\n # - asset: fonts/TrajanPro.ttf\n # - asset: fonts/TrajanPro_Bold.ttf\n # weight: 700\n #\n # For details regarding fonts from package dependencies,\n # see https://flutter.dev/custom-fonts/#from-packages\nflutter_intl:\n enabled: true # Required. Must be set to true to activate the package. Default: false\n class_name: LocalizedStrings # Optional. Sets the name for the generated localization class. Default: S\n main_locale: en # Optional. Sets the main locale used for generating localization files. Provided value should consist of language code and optional script and country codes separated with underscore (e.g. 'en', 'en_GB', 'zh_Hans', 'zh_Hans_CN'). Default: en\n arb_dir: lib/l10n # Optional. Sets the directory of your ARB resource files. Provided value should be a valid path on your system. Default: lib/l10n\n output_dir: lib/generated # Optional. Sets the directory of generated localization files. Provided value should be a valid path on your system. Default: lib/generated\n use_deferred_loading: false # Optional. Must be set to true to generate localization code that is loaded with deferred loading. Default: false\n# localizely: # Optional settings if you use Localizely platform. Read more: https://localizely.com/flutter-localization-workflow\n# project_id: # Get it from the https://app.localizely.com/projects page.\n# branch: # Get it from the \xe2\x80\x9cBranches\xe2\x80\x9d page on the Localizely platform, in case branching is enabled and you want to use a non-main branch.\n# upload_overwrite: # Set to true if you want to overwrite translations with upload. Default: false\n# upload_as_reviewed: # Set to true if you want to mark uploaded translations as reviewed. Default: false\n# download_empty_as: # Set to empty|main|skip, to configure how empty translations should be exported from the Localizely platform. Default: empty\n# ota_enabled: # Set to true if you want to use Localizely Over-the-air functionality. Default: false\nRun Code Online (Sandbox Code Playgroud)\n我的flutter doctor:
[\xe2\x9c\x93] Flutter (Channel dev, 2.2.0-10.1.pre, on Mac OS X 10.15.7 19H524 darwin-x64, locale\n en-NL)\n[\xe2\x9c\x93] Android toolchain - develop for Android devices (Android SDK version 29.0.2)\n[\xe2\x9c\x93] Xcode - develop for iOS and macOS\n[\xe2\x9c\x93] Chrome - develop for the web\n[\xe2\x9c\x93] Android Studio (version 3.5)\n[\xe2\x9c\x93] IntelliJ IDEA Ultimate Edition (version 2021.1)\n[\xe2\x9c\x93] VS Code (version 1.55.2)\n[\xe2\x9c\x93] Connected device (1 available)\n ! Error: iPhone is not connected. Xcode will continue when iPhone is connected.\n (code -13)\n\n\xe2\x80\xa2 No issues found!\nRun Code Online (Sandbox Code Playgroud)\n我的index.html:
<!DOCTYPE html>\n<html>\n<head>\n <base href="./">\n\n <meta charset="UTF-8">\n <meta content="IE=Edge" http-equiv="X-UA-Compatible">\n <meta name="description" content="X">\n\n <!-- iOS meta tags & icons -->\n <meta name="mobile-web-app-capable" content="yes">\n <meta name="apple-mobile-web-app-status-bar-style" content="black">\n <meta name="apple-mobile-web-app-title" content="dashboard">\n <link rel="apple-touch-icon" href="icons/Icon-192.png">\n\n <!-- Favicon -->\n <link rel="icon" type="image/png" href="favicon.png"/>\n\n <title>X</title>\n <link rel="manifest" href="manifest.json">\n</head>\n<body>\n<!-- This script installs service_worker.js to provide PWA functionality to\n application. For more information, see:\n https://developers.google.com/web/fundamentals/primers/service-workers -->\n<script>\n if ('serviceWorker' in navigator) {\n window.addEventListener('flutter-first-frame', function () {\n navigator.serviceWorker.register('flutter_service_worker.js?v=107771284');\n });\n }\n</script>\n<!--Firebase-->\n<script src="https://www.gstatic.com/firebasejs/7.20.0/firebase-app.js"></script>\n<script src="https://www.gstatic.com/firebasejs/7.20.0/firebase-analytics.js"></script>\n<script src="https://www.gstatic.com/firebasejs/7.20.0/firebase-firestore.js"></script>\n<script src="https://www.gstatic.com/firebasejs/7.20.0/firebase-auth.js"></script>\n<script>\n var firebaseConfig = {\n//\n };\n firebase.initializeApp(firebaseConfig);\n firebase.analytics();\n</script>\n<script src="main.dart.js" type="application/javascript"></script>\n</body>\n</html>\nRun Code Online (Sandbox Code Playgroud)\n是什么导致了这个问题以及如何解决它?
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