cbd*_*per 0 typescript redux redux-thunk redux-toolkit
现在我已经有了这些用于上传 thunk 生命周期的操作。
type UPLOAD_START = PayloadAction<void>
type UPLOAD_SUCCESS = PayloadAction<{ src: string, sizeKb: number }>
type UPLOAD_FAILURE = PayloadAction<{ error: string }>
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我想将它转换为createAsyncThunk
调用,假设它会减少代码。但是会吗?
从https://redux-toolkit.js.org/api/createAsyncThunk上的示例来看,它应该是这样的:
const uploadThumbnail = createAsyncThunk(
'mySlice/uploadThumbnail',
async (file: File, thunkAPI) => {
const response = await uploadAPI.upload(file) as API_RESPONSE
return response.data // IS THIS THE payload FOR THE fulfilled ACTION ?
}
)
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这是我将如何处理生命周期操作?
const usersSlice = createSlice({
name: 'mySlice',
initialState: // SOME INITIAL STATE,
reducers: {
// standard reducer logic, with auto-generated action types per reducer
},
extraReducers: {
// Add reducers for additional action types here, and handle loading state as needed
[uploadThumbnail.pending]: (state,action) => {
// HANDLE MY UPLOAD_START ACTION
},
[uploadThumbnail.fulfilled]: (state, action) => {
// HANDLE MY UPLOAD_SUCCESS ACTION
},
[uploadThumbnail.rejected]: (state, action) => {
// HANDLE MY UPLOAD_FAILURE ACTION
},
}
})
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题
我假设createAsyncThunk
异步处理程序的返回是payload
用于fulfilled
操作,对吗?
但是如何设置和动作的payload
类型?我应该向处理程序添加一个块吗?pending
rejected
try-catch
createAsyncThunk
这是我应该做的相关性吗?
pending === "UPLOAD_START"
fulfilled === "UPLOAD_SUCCESS"
rejected === "UPLOAD_FAILURE"
Obs:从我想象的模式来看,看起来我编写的代码不会比我已经用三个单独的动作做的更少,并在我的常规减速器中处理它们(而不是在extraReducers
道具上做) . createAsyncThunk
在这种情况下使用 有什么意义?
通过查看您链接的文档页面中稍远一点的 TypeScript 示例之一,您的大多数问题都将得到解答:
export const updateUser = createAsyncThunk<
User,
{ id: string } & Partial<User>,
{
rejectValue: ValidationErrors
}
>('users/update', async (userData, { rejectWithValue }) => {
try {
const { id, ...fields } = userData
const response = await userAPI.updateById<UpdateUserResponse>(id, fields)
return response.data.user
} catch (err) {
let error: AxiosError<ValidationErrors> = err // cast the error for access
if (!error.response) {
throw err
}
// We got validation errors, let's return those so we can reference in our component and set form errors
return rejectWithValue(error.response.data)
}
})
const usersSlice = createSlice({
name: 'users',
initialState,
reducers: {},
extraReducers: (builder) => {
// The `builder` callback form is used here because it provides correctly typed reducers from the action creators
builder.addCase(updateUser.fulfilled, (state, { payload }) => {
state.entities[payload.id] = payload
})
builder.addCase(updateUser.rejected, (state, action) => {
if (action.payload) {
// Being that we passed in ValidationErrors to rejectType in `createAsyncThunk`, the payload will be available here.
state.error = action.payload.errorMessage
} else {
state.error = action.error.message
}
})
},
})
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所以,从那里观察:
builder
extraReducers的样式表示法,并且您的所有类型都将自动为您推断。您不应该需要extraReducers
手动输入任何内容- 永远。return
您的 thunk的ed 值将是payload
“已完成”操作的值return rejectWithResult(value)
,那将成为payload
“被拒绝”的行动throw
,那将成为error
“被拒绝”的行动。补充回答:
action.meta.arg
,这是您传递给 thunk 调用的原始值。export const updateUser = createAsyncThunk<
User,
{ id: string } & Partial<User>,
{
rejectValue: ValidationErrors
}
>('users/update', async (userData, { rejectWithValue }) => {
try {
const { id, ...fields } = userData
const response = await userAPI.updateById<UpdateUserResponse>(id, fields)
return response.data.user
} catch (err) {
let error: AxiosError<ValidationErrors> = err // cast the error for access
if (!error.response) {
throw err
}
// We got validation errors, let's return those so we can reference in our component and set form errors
return rejectWithValue(error.response.data)
}
})
const usersSlice = createSlice({
name: 'users',
initialState,
reducers: {},
extraReducers: (builder) => {
// The `builder` callback form is used here because it provides correctly typed reducers from the action creators
builder.addCase(updateUser.fulfilled, (state, { payload }) => {
state.entities[payload.id] = payload
})
builder.addCase(updateUser.rejected, (state, action) => {
if (action.payload) {
// Being that we passed in ValidationErrors to rejectType in `createAsyncThunk`, the payload will be available here.
state.error = action.payload.errorMessage
} else {
state.error = action.error.message
}
})
},
})
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实际上包含一个错误?如果successAction
触发重新渲染(它最有可能发生)并且在重新渲染期间的某个地方,错误为throw
n,则该错误将在此try..catch
块中被捕获,并且errorAction
将调度另一个错误。因此,您将同时拥有成功和错误情况的 thunk。尴尬的。这可以通过将结果存储在一个作用域范围内的变量中并在 try-catch-block 之外分派来规避,但实际上谁这样做呢?;)createAsyncThunk
在我看来,正是这些为您照顾的小事才值得。
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