如何在 Typescript 中使用 createAsyncThunk?如何设置`pending`和`rejected`有效载荷的类型?

cbd*_*per 0 typescript redux redux-thunk redux-toolkit

现在我已经有了这些用于上传 thunk 生命周期的操作。

type UPLOAD_START   = PayloadAction<void>
type UPLOAD_SUCCESS = PayloadAction<{ src: string, sizeKb: number }> 
type UPLOAD_FAILURE = PayloadAction<{ error: string }>
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我想将它转换为createAsyncThunk调用,假设它会减少代码。但是会吗?

https://redux-toolkit.js.org/api/createAsyncThunk上的示例来看,它应该是这样的:

const uploadThumbnail = createAsyncThunk(
  'mySlice/uploadThumbnail',
  async (file: File, thunkAPI) => {
    const response = await uploadAPI.upload(file) as API_RESPONSE
    return response.data   // IS THIS THE payload FOR THE fulfilled ACTION ?
  }
)
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这是我将如何处理生命周期操作?

const usersSlice = createSlice({
  name: 'mySlice',
  initialState: // SOME INITIAL STATE,
  reducers: {
    // standard reducer logic, with auto-generated action types per reducer
  },
  extraReducers: {
    // Add reducers for additional action types here, and handle loading state as needed
    [uploadThumbnail.pending]: (state,action) => {
       // HANDLE MY UPLOAD_START ACTION
    },
    [uploadThumbnail.fulfilled]: (state, action) => {
      // HANDLE MY UPLOAD_SUCCESS ACTION
    },
    [uploadThumbnail.rejected]: (state, action) => {
      // HANDLE MY UPLOAD_FAILURE ACTION
    },
  }
})
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我假设createAsyncThunk异步处理程序的返回是payload用于fulfilled操作,对吗?

但是如何设置和动作的payload类型?我应该向处理程序添加一个块吗?pendingrejectedtry-catchcreateAsyncThunk

这是我应该做的相关性吗?

  • pending === "UPLOAD_START"
  • fulfilled === "UPLOAD_SUCCESS"
  • rejected === "UPLOAD_FAILURE"

Obs:从我想象的模式来看,看起来我编写的代码不会比我已经用三个单独的动作做的更少,并在我的常规减速器中处理它们(而不是在extraReducers道具上做) . createAsyncThunk在这种情况下使用 有什么意义?

phr*_*hry 5

通过查看您链接的文档页面中稍远一点的 TypeScript 示例之一,您的大多数问题都将得到解答:

export const updateUser = createAsyncThunk<
  User,
  { id: string } & Partial<User>,
  {
    rejectValue: ValidationErrors
  }
>('users/update', async (userData, { rejectWithValue }) => {
  try {
    const { id, ...fields } = userData
    const response = await userAPI.updateById<UpdateUserResponse>(id, fields)
    return response.data.user
  } catch (err) {
    let error: AxiosError<ValidationErrors> = err // cast the error for access
    if (!error.response) {
      throw err
    }
    // We got validation errors, let's return those so we can reference in our component and set form errors
    return rejectWithValue(error.response.data)
  }
})


const usersSlice = createSlice({
  name: 'users',
  initialState,
  reducers: {},
  extraReducers: (builder) => {
    // The `builder` callback form is used here because it provides correctly typed reducers from the action creators
    builder.addCase(updateUser.fulfilled, (state, { payload }) => {
      state.entities[payload.id] = payload
    })
    builder.addCase(updateUser.rejected, (state, action) => {
      if (action.payload) {
        // Being that we passed in ValidationErrors to rejectType in `createAsyncThunk`, the payload will be available here.
        state.error = action.payload.errorMessage
      } else {
        state.error = action.error.message
      }
    })
  },
})
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所以,从那里观察:

  • 使用 TypeScript 时,您应该使用builderextraReducers的样式表示法,并且您的所有类型都将自动为您推断。您不应该需要extraReducers手动输入任何内容- 永远。
  • return您的 thunk的ed 值将是payload“已完成”操作的值
  • 如果你return rejectWithResult(value),那将成为payload“被拒绝”的行动
  • 如果你只是throw,那将成为error“被拒绝”的行动。

补充回答:

  • “待定”是您的“UPLOAD_START”。它没有有效载荷,您无法设置它。“待定”/“拒绝”/“已完成”这三个都将具有action.meta.arg,这是您传递给 thunk 调用的原始值。
  • 最后,这可能比您手动编写的代码少一点,并且在您的整个应用程序中将非常一致。此外,它还捕获了一些原本不会被发现的错误。你知道吗
export const updateUser = createAsyncThunk<
  User,
  { id: string } & Partial<User>,
  {
    rejectValue: ValidationErrors
  }
>('users/update', async (userData, { rejectWithValue }) => {
  try {
    const { id, ...fields } = userData
    const response = await userAPI.updateById<UpdateUserResponse>(id, fields)
    return response.data.user
  } catch (err) {
    let error: AxiosError<ValidationErrors> = err // cast the error for access
    if (!error.response) {
      throw err
    }
    // We got validation errors, let's return those so we can reference in our component and set form errors
    return rejectWithValue(error.response.data)
  }
})


const usersSlice = createSlice({
  name: 'users',
  initialState,
  reducers: {},
  extraReducers: (builder) => {
    // The `builder` callback form is used here because it provides correctly typed reducers from the action creators
    builder.addCase(updateUser.fulfilled, (state, { payload }) => {
      state.entities[payload.id] = payload
    })
    builder.addCase(updateUser.rejected, (state, action) => {
      if (action.payload) {
        // Being that we passed in ValidationErrors to rejectType in `createAsyncThunk`, the payload will be available here.
        state.error = action.payload.errorMessage
      } else {
        state.error = action.error.message
      }
    })
  },
})
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实际上包含一个错误?如果successAction触发重新渲染(它最有可能发生)并且在重新渲染期间的某个地方,错误为thrown,则该错误将在此try..catch块中被捕获,并且errorAction将调度另一个错误。因此,您将同时拥有成功和错误情况的 thunk。尴尬的。这可以通过将结果存储在一个作用域范围内的变量中并在 try-catch-block 之外分派来规避,但实际上谁这样做呢?;)createAsyncThunk在我看来,正是这些为您照顾的小事才值得。