diz*_*izy 11 iphone objective-c
我试图检测触摸运动的速度,我并不总是得到我期望的结果.(补充说:速度太快了)如果我正在做一些时髦或建议更好的方法,有人能发现吗?
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
self.previousTimestamp = event.timestamp;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInView:self.view];
CGPoint prevLocation = [touch previousLocationInView:self.view];
CGFloat distanceFromPrevious = distanceBetweenPoints(location,prevLocation);
NSTimeInterval timeSincePrevious = event.timestamp - self.previousTimestamp;
CGFloat speed = distanceFromPrevious/timeSincePrevious;
self.previousTimestamp = event.timestamp;
NSLog(@"dist %f | time %f | speed %f",distanceFromPrevious, timeSincePrevious, speed);
}
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Jim*_*Jim 11
你可以尝试(在touchesBegan中将distanceSinceStart和timeSinceStart归零):
distanceSinceStart = distanceSinceStart + distanceFromPrevious;
timeSinceStart = timeSincestart + timeSincePrevious;
speed = distanceSinceStart/timeSinceStart;
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这将为您提供自开始触摸以来的平均速度(总距离/总时间).
或者你可以做一个移动平均速度,也许是一个指数移动平均线:
const float lambda = 0.8f; // the closer to 1 the higher weight to the next touch
newSpeed = (1.0 - lambda) * oldSpeed + lambda* (distanceFromPrevious/timeSincePrevious);
oldSpeed = newSpeed;
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如果要为最近的值赋予更多权重,可以将lambda调整为接近1的值.
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