Tom*_*mmy 41
要扩展quixoto的答案,因为我有自己的项目的相关源代码,如果你需要放弃CPU上的像素操作,那么我已经添加了以下内容,应该可以解决这个问题:
@implementation UIImage (NegativeImage)
- (UIImage *)negativeImage
{
// get width and height as integers, since we'll be using them as
// array subscripts, etc, and this'll save a whole lot of casting
CGSize size = self.size;
int width = size.width;
int height = size.height;
// Create a suitable RGB+alpha bitmap context in BGRA colour space
CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *memoryPool = (unsigned char *)calloc(width*height*4, 1);
CGContextRef context = CGBitmapContextCreate(memoryPool, width, height, 8, width * 4, colourSpace, kCGBitmapByteOrder32Big | kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(colourSpace);
// draw the current image to the newly created context
CGContextDrawImage(context, CGRectMake(0, 0, width, height), [self CGImage]);
// run through every pixel, a scan line at a time...
for(int y = 0; y < height; y++)
{
// get a pointer to the start of this scan line
unsigned char *linePointer = &memoryPool[y * width * 4];
// step through the pixels one by one...
for(int x = 0; x < width; x++)
{
// get RGB values. We're dealing with premultiplied alpha
// here, so we need to divide by the alpha channel (if it
// isn't zero, of course) to get uninflected RGB. We
// multiply by 255 to keep precision while still using
// integers
int r, g, b;
if(linePointer[3])
{
r = linePointer[0] * 255 / linePointer[3];
g = linePointer[1] * 255 / linePointer[3];
b = linePointer[2] * 255 / linePointer[3];
}
else
r = g = b = 0;
// perform the colour inversion
r = 255 - r;
g = 255 - g;
b = 255 - b;
// multiply by alpha again, divide by 255 to undo the
// scaling before, store the new values and advance
// the pointer we're reading pixel data from
linePointer[0] = r * linePointer[3] / 255;
linePointer[1] = g * linePointer[3] / 255;
linePointer[2] = b * linePointer[3] / 255;
linePointer += 4;
}
}
// get a CG image from the context, wrap that into a
// UIImage
CGImageRef cgImage = CGBitmapContextCreateImage(context);
UIImage *returnImage = [UIImage imageWithCGImage:cgImage];
// clean up
CGImageRelease(cgImage);
CGContextRelease(context);
free(memoryPool);
// and return
return returnImage;
}
@end
Run Code Online (Sandbox Code Playgroud)
这样就为UIImage添加了一个类别方法:
小智 23
使用CoreImage:
#import <CoreImage/CoreImage.h>
@implementation UIImage (ColorInverse)
+ (UIImage *)inverseColor:(UIImage *)image {
CIImage *coreImage = [CIImage imageWithCGImage:image.CGImage];
CIFilter *filter = [CIFilter filterWithName:@"CIColorInvert"];
[filter setValue:coreImage forKey:kCIInputImageKey];
CIImage *result = [filter valueForKey:kCIOutputImageKey];
return [UIImage imageWithCIImage:result];
}
@end
Run Code Online (Sandbox Code Playgroud)
Swift 3 更新:( 来自@BadPirate 答案)
extension UIImage {
func inverseImage(cgResult: Bool) -> UIImage? {
let coreImage = UIKit.CIImage(image: self)
guard let filter = CIFilter(name: "CIColorInvert") else { return nil }
filter.setValue(coreImage, forKey: kCIInputImageKey)
guard let result = filter.value(forKey: kCIOutputImageKey) as? UIKit.CIImage else { return nil }
if cgResult { // I've found that UIImage's that are based on CIImages don't work with a lot of calls properly
return UIImage(cgImage: CIContext(options: nil).createCGImage(result, from: result.extent)!)
}
return UIImage(ciImage: result)
}
}
Run Code Online (Sandbox Code Playgroud)
当然,这是可能的——一种方法是使用“差异”混合模式 ( kCGBlendModeDifference)。有关设置图像处理的代码概要,请参阅此问题(以及其他问题)。使用您的图像作为底部(基础)图像,然后在其顶部绘制纯白色位图。
您还可以手动执行逐像素操作,方法是获取CGImageRef并将其绘制到位图上下文中,然后循环位图上下文中的像素。
创建了一个快速扩展来做到这一点。另外,由于基于 CIImage 的 UIImage 崩溃了(大多数库假设 CGImage 已设置),我添加了一个选项来返回基于修改后的 CIImage 的 UIImage:
extension UIImage {
func inverseImage(cgResult: Bool) -> UIImage? {
let coreImage = UIKit.CIImage(image: self)
guard let filter = CIFilter(name: "CIColorInvert") else { return nil }
filter.setValue(coreImage, forKey: kCIInputImageKey)
guard let result = filter.valueForKey(kCIOutputImageKey) as? UIKit.CIImage else { return nil }
if cgResult { // I've found that UIImage's that are based on CIImages don't work with a lot of calls properly
return UIImage(CGImage: CIContext(options: nil).createCGImage(result, fromRect: result.extent))
}
return UIImage(CIImage: result)
}
}
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
19532 次 |
| 最近记录: |