我正在尝试将其包装PKCanvasView为名为 的 SwiftUI 视图CanvasView。我希望能够将整个画布切换到另一个视图之上。当CanvasView出现时,我希望PKToolPicker出现。当它消失时,我希望它PKToolPicker消失。
我在这里找到了一些类似的方法,但它们只涉及显示选择器或使用按钮切换选择器;我希望选择器可见性与视图可见性相关联。
在下面的示例中,您可以看到可以切换画布,但是一旦工具选择器可见,它就会保持可见。
这是我的CanvasView:
import SwiftUI
import PencilKit
struct CanvasView: UIViewRepresentable {
class Coordinator: NSObject, PKCanvasViewDelegate {
var canvasView: Binding<PKCanvasView>
let onChange: () -> Void
init(canvasView: Binding<PKCanvasView>, onChange: @escaping () -> Void) {
self.canvasView = canvasView
self.onChange = onChange
}
func canvasViewDrawingDidChange(_ canvasView: PKCanvasView) {
if canvasView.drawing.bounds.isEmpty == false {
onChange()
}
}
}
@Binding var canvasView: PKCanvasView
@Binding var toolPickerIsActive: Bool
private let toolPicker = PKToolPicker()
let onChange: () -> Void
func makeUIView(context: Context) -> PKCanvasView {
canvasView.backgroundColor = .clear
canvasView.isOpaque = true
canvasView.delegate = context.coordinator
showToolPicker()
return canvasView
}
func updateUIView(_ uiView: PKCanvasView, context: Context) {
toolPicker.setVisible(toolPickerIsActive, forFirstResponder: uiView)
}
func showToolPicker() {
toolPicker.setVisible(true, forFirstResponder: canvasView)
toolPicker.addObserver(canvasView)
canvasView.becomeFirstResponder()
}
func makeCoordinator() -> Coordinator {
Coordinator(canvasView: $canvasView, onChange: onChange)
}
}
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举个例子ContentView:
struct ContentView: View {
@State private var canvasView = PKCanvasView()
@State private var toolPickerIsActive = false
@State private var canvasIsVisible = false
var body: some View {
ZStack {
if canvasIsVisible {
CanvasView(canvasView: $canvasView,
toolPickerIsActive: $toolPickerIsActive,
onChange: canvasDidChange)
.onAppear { toolPickerIsActive = true }
.onDisappear { toolPickerIsActive = false }
}
Button(action: {
canvasIsVisible.toggle()
}, label: {
Text("Toggle canvas view")
})
}
}
private func canvasDidChange() {
// Do something with updated canvas.
}
}
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任何指导将不胜感激!
在您的场景中,它CanvasView会在消失时被破坏,因此 SwiftUI 渲染引擎不会在任何状态更改时更新它(因为它认为不需要这样做)。
此用例的可能解决方案是隐藏协调器上的选择器deinit(因为它会被所有者视图破坏)。
这是一个演示。使用 Xcode 12.4 / iOS 14.4 进行测试
struct CanvasView: UIViewRepresentable {
class Coordinator: NSObject, PKCanvasViewDelegate {
var canvasView: Binding<PKCanvasView>
let onChange: () -> Void
private let toolPicker: PKToolPicker
deinit { // << here !!
toolPicker.setVisible(false, forFirstResponder: canvasView.wrappedValue)
toolPicker.removeObserver(canvasView.wrappedValue)
}
init(canvasView: Binding<PKCanvasView>, toolPicker: PKToolPicker, onChange: @escaping () -> Void) {
self.canvasView = canvasView
self.onChange = onChange
self.toolPicker = toolPicker
}
func canvasViewDrawingDidChange(_ canvasView: PKCanvasView) {
if canvasView.drawing.bounds.isEmpty == false {
onChange()
}
}
}
@Binding var canvasView: PKCanvasView
@Binding var toolPickerIsActive: Bool
private let toolPicker = PKToolPicker()
let onChange: () -> Void
func makeUIView(context: Context) -> PKCanvasView {
canvasView.backgroundColor = .clear
canvasView.isOpaque = true
canvasView.delegate = context.coordinator
showToolPicker()
return canvasView
}
func updateUIView(_ uiView: PKCanvasView, context: Context) {
toolPicker.setVisible(toolPickerIsActive, forFirstResponder: uiView)
}
func showToolPicker() {
toolPicker.setVisible(true, forFirstResponder: canvasView)
toolPicker.addObserver(canvasView)
canvasView.becomeFirstResponder()
}
func makeCoordinator() -> Coordinator {
Coordinator(canvasView: $canvasView, toolPicker: toolPicker, onChange: onChange)
}
}
struct ContentView: View {
@State private var canvasView = PKCanvasView()
@State private var toolPickerIsActive = false
@State private var canvasIsVisible = false
var body: some View {
ZStack {
if canvasIsVisible {
CanvasView(canvasView: $canvasView,
toolPickerIsActive: $toolPickerIsActive,
onChange: canvasDidChange)
.onAppear { toolPickerIsActive = true }
// .onDisappear { toolPickerIsActive = false }
}
Button(action: {
canvasIsVisible.toggle()
}, label: {
Text("Toggle canvas view")
})
}
}
private func canvasDidChange() {
// Do something with updated canvas.
}
}
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注意:可能会重新设计所有权,因此toolPicker只会存在于协调器中,但这不会改变想法,并且取决于您。
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