bec*_*ckp 3 augmented-reality swift arkit realitykit reality-composer
我想在 Reality Composer 中创建实体后以编程方式更改实体的颜色。
由于 Reality Composer 不会创建 ModelEntity(它创建通用实体),因此我似乎无权更改其颜色。当我类型转换为 ModelEntity 时,我现在可以访问 ModelComponent 材质。但是,当我尝试将其添加到场景中时,出现 Thread 1: signal SIGABART 错误。无法将“RealityKit.Entity”(0x1fcebe6e8)类型的值转换为“RealityKit.ModelEntity”(0x1fceba970)。下面的示例代码。
import UIKit
import RealityKit
class ViewController: UIViewController {
@IBOutlet var arView: ARView!
override func viewDidLoad() {
super.viewDidLoad()
// Load the "Box" scene from the "Experience" Reality File
let boxAnchor = try! Experience.loadBox()
// Typecast Steelbox as ModelEntity to change its color
let boxModelEntity = boxAnchor.steelBox as! ModelEntity
// Remove materials and create new material
boxModelEntity.model?.materials.removeAll()
let blueMaterial = SimpleMaterial(color: .blue, isMetallic: false)
boxModelEntity.model?.materials.append(blueMaterial)
// Add the box anchor to the scene
arView.scene.anchors.append(boxAnchor)
}
}
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模型实体存储在 RealityKit 的层次结构中更深的位置,正如您所说,它是Entity,而不是ModelEntity。因此,使用向下转型来访问meshand materials:
import UIKit
import RealityKit
class ViewController: UIViewController {
@IBOutlet var arView: ARView!
override func viewDidLoad() {
super.viewDidLoad()
let boxScene = try! Experience.loadBox()
print(boxScene)
let modelEntity = boxScene.steelBox?.children[0] as! ModelEntity
let material = SimpleMaterial(color: .green, isMetallic: false)
modelEntity.model?.materials = [material]
let anchor = AnchorEntity()
anchor.scale = [5,5,5]
modelEntity.setParent(anchor)
arView.scene.anchors.append(anchor)
}
}
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