
/// The first 4 byte of a wav file should be the characters "RIFF" */
char chunkID[4] = {'R', 'I', 'F', 'F'};
/// 36 + SubChunk2Size
uint32_t chunkSize = 36; // You Don't know this until you write your data but at a minimum it is 36 for an empty file
/// "should be characters "WAVE"
char format[4] = {'W', 'A', 'V', 'E'};
/// " This should be the letters "fmt ", note the space character
char subChunk1ID[4] = {'f', 'm', 't', ' '};
///: For PCM == 16, since audioFormat == uint16_t
uint32_t subChunk1Size = 16;
///: For PCM this is 1, other values indicate compression
uint16_t audioFormat = 1;
///: Mono = 1, Stereo = 2, etc.
uint16_t numChannels = 1;
///: Sample Rate of file
uint32_t sampleRate = 44100;
///: SampleRate * NumChannels * BitsPerSample/8
uint32_t byteRate = 44100 * 2;
///: The number of byte for one frame NumChannels * BitsPerSample/8
uint16_t blockAlign = 2;
///: 8 bits = 8, 16 bits = 16
uint16_t bitsPerSample = 16;
///: Contains the letters "data"
char subChunk2ID[4] = {'d', 'a', 't', 'a'};
///: == NumSamples * NumChannels * BitsPerSample/8 i.e. number of byte in the data.
uint32_t subChunk2Size = 0; // You Don't know this until you write your data
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这里做了一些假设,例如音频质量。以上假设 CD 品质音频 16 位、44.1kHz。如果您需要其他内容,则需要修改相关值。
您还需要了解您的 Arduino 是否确实定期记录样本,或者这是否本质上是数据的声音化。
#include <SPI.h>
#include <SD.h>
File wavFile;
const char* filename = "data.wav";
void setup()
{
Serial.begin(9600);
while (!Serial);
if (!SD.begin(4))
while (1);
wavFile = SD.open(filename, FILE_WRITE);
if (!wavFile)
while (1);
}
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考虑到SD 库的组织方式,如果标题中的元素byte尚未存在,则必须将它们强制转换为char。Have to可能有点强,但它确实可以更轻松地维护标头每个元素的正确字节宽度,而不会做太多的事情。
将其包装在它自己的函数中是有意义的。
void writeWavHeader()
{
wavFile.write(chunkID,4);
wavFile.write((byte*)&chunkSize,4);
wavFile.write(format,4);
wavFile.write(subChunk1ID,4);
wavFile.write((byte*)&subChunk1Size,4);
wavFile.write((byte*)&audioFormat,2);
wavFile.write((byte*)&numChannels,2);
wavFile.write((byte*)&sampleRate,4);
wavFile.write((byte*)&byteRate,4);
wavFile.write((byte*)&blockAlign,2);
wavFile.write((byte*)&bitsPerSample,2);
wavFile.write(subChunk2ID,4);
wavFile.write((byte*)&subChunk2Size,4);
}
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wav 标头告诉我们 chunkSize 和 subChunk2Size 取决于文件中的数据量。因此,如果您将数据附加到文件中,这些数据将会增长并且必须进行更改。
有几种方法可以添加数据
您选择什么方法将取决于您的实现,我们对此没有太多信息。为了便于讨论,我们一次写一个示例。这种方法应该展示所需的内容,并且缺点(定期在文件中跳转、大量重复)应该立即显而易见。
void writeDataToWavFile(int data)
{
int16_t sampleValue = map(data, MIN_DATA_VALUE, MAX_DATA_VALUE,-32767,32767);
subChunk2Size += numChannels * bitsPerSample/8;
wavFile.seek(40);
wavFile.write((byte*)&subChunk2Size,4);
wavFile.seek(4);
chunkSize = 36 + subChunk2Size;
wavFile.write((byte*)&chunkSize,4);
wavFile.seek(wavFile.size()-1);
wavFile.write((byte*)&sampleValue,2);
}
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MIN_DATA_VALUE并且MAX_DATA_VALUE是您必须定义的东西。这一切都假设您正在使用整数数据。如果是浮点数,则需要进行一些调整。
#include <SPI.h>
#include <SD.h>
int MIN_DATA_VALUE;
int MAX_DATA_VALUE;
File wavFile;
const char* filename = "data.wav";
/// The first 4 byte of a wav file should be the characters "RIFF" */
char chunkID[4] = {'R', 'I', 'F', 'F'};
/// 36 + SubChunk2Size
uint32_t chunkSize = 36; // You Don't know this until you write your data but at a minimum it is 36 for an empty file
/// "should be characters "WAVE"
char format[4] = {'W', 'A', 'V', 'E'};
/// " This should be the letters "fmt ", note the space character
char subChunk1ID[4] = {'f', 'm', 't', ' '};
///: For PCM == 16, since audioFormat == uint16_t
uint32_t subChunk1Size = 16;
///: For PCM this is 1, other values indicate compression
uint16_t audioFormat = 1;
///: Mono = 1, Stereo = 2, etc.
uint16_t numChannels = 1;
///: Sample Rate of file
uint32_t sampleRate = 44100;
///: SampleRate * NumChannels * BitsPerSample/8
uint32_t byteRate = 44100 * 2;
///: The number of byte for one frame NumChannels * BitsPerSample/8
uint16_t blockAlign = 2;
///: 8 bits = 8, 16 bits = 16
uint16_t bitsPerSample = 16;
///: Contains the letters "data"
char subChunk2ID[4] = {'d', 'a', 't', 'a'};
///: == NumSamples * NumChannels * BitsPerSample/8 i.e. number of byte in the data.
uint32_t subChunk2Size = 0; // You Don't know this until you write your data
void setup()
{
Serial.begin(9600);
while (!Serial);
if (!SD.begin(4))
while (1);
wavFile = SD.open(filename, FILE_WRITE);
if (!wavFile)
while (1);
writeWavHeader();
}
void loop()
{
int data = getSomeData();
writeDataToWavFile(data);
}
void writeWavHeader()
{
wavFile.seek(0);
wavFile.write(chunkID,4);
wavFile.write((byte*)&chunkSize,4);
wavFile.write(format,4);
wavFile.write(subChunk1ID,4);
wavFile.write((byte*)&subChunk1Size,4);
wavFile.write((byte*)&audioFormat,2);
wavFile.write((byte*)&numChannels,2);
wavFile.write((byte*)&sampleRate,4);
wavFile.write((byte*)&byteRate,4);
wavFile.write((byte*)&blockAlign,2);
wavFile.write((byte*)&bitsPerSample,2);
wavFile.write(subChunk2ID,4);
wavFile.write((byte*)&subChunk2Size,4);
}
void writeDataToWavFile(int data)
{
int16_t sampleValue = map(data, MIN_DATA_VALUE, MAX_DATA_VALUE,-32767,32767);
subChunk2Size += numChannels * bitsPerSample/8;
wavFile.seek(40);
wavFile.write((byte*)&subChunk2Size,4);
wavFile.seek(4);
chunkSize = 36 + subChunk2Size;
wavFile.write((byte*)&chunkSize,4);
wavFile.seek(wavFile.size()-1);
wavFile.write((byte*)&sampleValue,2);
}
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