Nor*_*man 8 graphics canvas dart flutter flutter-layout
我有一个简单的应用程序,它通过CustomPainter画布上的红色或绿色圆圈进行绘制,具体取决于按下的按钮AppBar:
该类ColorCircle扩展CustomPainter并负责绘制彩色圆圈:
class ColorCircle extends CustomPainter {
MaterialColor myColor;
ColorCircle({@required this.myColor});
@override
void paint(Canvas canvas, Size size) {
debugPrint('ColorCircle.paint, ${DateTime.now()}');
final paint = Paint()..color = myColor;
canvas.drawCircle(Offset(size.width / 2, size.height / 2), 100, paint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => false;
}
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不同颜色的绘制效果很好,但是当我单击(仅一次!)或将鼠标悬停在其中一个按钮上时,该paint方法会被调用多次:
进一步的实现细节:我使用 aStatefulWidget来存储actualColor. 在 build 方法中actualColor传递给ColorCircle构造函数:
class _MyHomePageState extends State<MyHomePage> {
MaterialColor actualColor = Colors.red;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
actions: <Widget>[
OutlinedButton(
onPressed: () => setState(() => actualColor = Colors.red),
child: Text('RedCircle'),
),
OutlinedButton(
onPressed: () => setState(() => actualColor = Colors.green),
child: Text('GreenCircle'),
),
],
),
body: Center(
child: CustomPaint(
size: Size(300, 300),
painter: ColorCircle(myColor: actualColor),
),
),
);
}
}
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带有运行示例的完整源代码可以在这里找到:CustonPainter Demo
那么为什么要paint调用多次而不是只调用一次呢?(你如何实现它以便paint只被调用一次?)。
7ma*_*ada 17
你需要做的就是CustomPaint扭曲RepaintBoundary
Center(
child: RepaintBoundary(
child: CustomPaint(
size: Size(300, 300),
painter: ColorCircle(myColor: actualColor),
),
),
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默认情况下,CustomPainter与同一屏幕上的所有其他小部件位于同一层,因此如果同一屏幕上的任何其他小部件重新绘制,它将调用它的绘制方法。为了解决这个问题,我们可以隔离CustomPainterwith RepaintBoundary,这样任何在 this 之外的重绘都RepaintBoundary不会影响它,或者我们可以通过扭曲其他可以重绘的小部件来修复它,RepaintBoundary这样它们在重绘时就不会影响任何其他小部件(包括CustomPainter小部件),但是最好只用 来扭曲CustomPainter,RepaintBoundary而不是用 来扭曲多个小部件,RepaintBoundary因为它的成本很高,而且有时没有效果。
您可以通过在DevTools.
RepaintBoundary一个糟糕的解决方案可能是在悬停小部件周围添加一个:
class _MyHomePageState extends State<MyHomePage> {
MaterialColor actualColor = Colors.red;
@override
Widget build(BuildContext context) {
print('Rebuilding with $actualColor');
return Scaffold(
appBar: AppBar(
title: Text('CustomPainter Demo'),
actions: <Widget>[
RepaintBoundary(
child: OutlinedButton(
style: ButtonStyle(
foregroundColor: MaterialStateProperty.all(Colors.black)),
onPressed: () {
setState(() => actualColor = Colors.red);
},
child: Text('RedCircle')),
),
RepaintBoundary(
child: OutlinedButton(
style: ButtonStyle(
foregroundColor: MaterialStateProperty.all(Colors.black)),
onPressed: () {
setState(() => actualColor = Colors.green);
},
child: Text('GreenCircle')),
),
],
),
body: Center(
child: CustomPaint(
size: Size(300, 300),
painter: ColorCircle(myColor: actualColor),
),
),
);
}
}
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然后,正确定义(当前返回)shouldRepaint的方法:ColorCirclefalse
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return (oldDelegate as ColorCircle).myColor != myColor;
}
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这似乎是一个非常糟糕的解决方案。我很想知道更好、更可持续的答案。
RepaintBoundary解决方法import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'CustomPainter Demo',
home: MyHomePage(),
);
}
}
class ColorCirle extends CustomPainter {
MaterialColor myColor;
ColorCirle({@required this.myColor});
@override
void paint(Canvas canvas, Size size) {
debugPrint('ColorCircle.paint, ${DateTime.now()}');
final paint = Paint()..color = myColor;
canvas.drawCircle(Offset(size.width / 2, size.height / 2), 100, paint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return (oldDelegate as ColorCirle).myColor != myColor;
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
MaterialColor actualColor = Colors.red;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('CustomPainter Demo'),
actions: <Widget>[
RepaintBoundary(
child: OutlinedButton(
style: ButtonStyle(
foregroundColor: MaterialStateProperty.all(Colors.black)),
onPressed: () {
setState(() => actualColor = Colors.red);
},
child: Text('RedCircle')),
),
RepaintBoundary(
child: OutlinedButton(
style: ButtonStyle(
foregroundColor: MaterialStateProperty.all(Colors.black)),
onPressed: () {
setState(() => actualColor = Colors.green);
},
child: Text('GreenCircle')),
),
],
),
body: Center(
child: CustomPaint(
size: Size(300, 300),
painter: ColorCirle(myColor: actualColor),
),
),
);
}
}
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