Mat*_*oni 7 java applet image scale draw
我试图使用的方法是:drawImage(image,int,int,int,int,ImageObserver)方法,以便我可以扩展我的图像,在我看到的所有示例中,ImageObserver应该是这个,但这不是似乎工作(即我见过的唯一方法是:drawImage(image,int,int,ImageObserver),不知道这是否有所不同).
这是我的主要类applet:
import java.applet.*;
import java.awt.*;
public class Main extends Applet implements Runnable{
private Thread th;
private Hitter hitter;
//double buffering
private Graphics dbg;
private Image dbImage;
public void init(){
hitter = new Hitter(getImage(getCodeBase(), "Chitter.png"));
}
public void start(){
th = new Thread(this);
th.start();
}
public void stop(){
th.stop();
}
public void update(Graphics g){
if(dbImage == null){
dbImage = createImage(this.getSize().width, this.getSize().width);
dbg = dbImage.getGraphics();
}
dbg.setColor(getBackground());
dbg.fillRect(0, 0, this.getSize().width, this.getSize().height);
dbg.setColor(getForeground());
paint(dbg);
g.drawImage(dbImage, 0, 0, this);
}
public void paint(Graphics g){
hitter.drawHitter(g);
}
public void run() {
Thread.currentThread().setPriority(Thread.MIN_PRIORITY);
while(true){
repaint();
try{
Thread.sleep(15);
}catch(InterruptedException ex){}
Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
}
}
public boolean mouseMove(Event e, int x, int y){
hitter.move(x);
return true;
}
}
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这是Hitter类:
import java.awt.*;
import java.awt.image.ImageObserver;
public class Hitter{
private int x, y;
private Image hitter;
private int hitterWidth = 50, hitterHeight = 10;
private int appletsizeX = 500, appletsizeY = 500;
Hitter(Image i){
hitter = i;
start();
}
public void drawHitter(Graphics g){
g.drawImage(hitter, x, y, hitterWidth, hitterHeight, this);
}
public void move(int a){
x = a;
}
public void start(){
x = appletsizeX/2 - hitterWidth/2;
y = 0;
}
}
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除非您调用的类Graphics.drawImage(Image, int, int, int, int, ImageObserver)是a ImageObserver,否则使用this作为参数ImageObserver将不起作用:
class MyClass {
public void resizeImage() {
Graphics g = getGraphicsObjectFromSomewhere();
// The following line will not compile, as `MyClass`
// does not implement `ImageObserver`.
g.drawImage(img, 0, 0, 50, 50, this);
}
}
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如果您正在调整不需要的图像ImageObserver(例如BufferedImage已经包含要调整大小的图像的图像),那么您只需移交null:
// The image we want to resize
BufferedImage img = ImageIO.read("some-image.jpg");
// The Graphics object of the destination
// -- this will probably just be obtained from the destination image.
Graphics g = getGraphicsObjectFromSomewhere();
// Perform the resizing. Hand a `null` for the ImageObserver,
// as we don't need one.
g.drawImage(img, 0, 0, 50, 50, null);
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也就是说,我将为我的图像大小调整库Thumbnailator投入一点插件.
如果只需要调整图像大小,则可以像下面的代码一样简单地完成:
Thumbnails.of("path/to/image")
.size(100, 100)
.toFile("path/to/thumbnail");
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Thumbnailator足够灵活,可以接受BufferedImages,Files和InputStreams作为输入.
看到你的编辑,我建议改变Hitter类,以便它将在构造函数中执行图像的大小调整.
由于你drawHitter在每次调用时都调用了方法,所以调用Applet.drawImageresize操作Graphics.drawImage被多次调用,即使是hitterWidth和hitterHeight为所有意图和目的的常量.
Image提前调整大小,并在drawHitter方法中绘制预先调整大小的图像将更有效.
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