如何检查游戏对象是否处于活动状态

0 c# user-interface input unity-game-engine gameobject

我正在制作一个背包,我试图让它像《我的世界》一样,你只需按“E”,它就会打开,如果已经打开,他们就会关闭它。顺便说一句,我在 C# 中使用 Unity。

if (Input.GetKeyDown(backpackKey) && backpack.activeInHierarchy == false)
{
   backpack.SetActive(true);
}
if (Input.GetKeyDown(backpackKey) && backpack.activeInHierarchy == true)
{
    backpack.SetActive(false);
}
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der*_*ugo 5

您的两个 if 条件都将匹配:

  1. 你的对象处于非活动状态
  2. 您将其设置为活动状态
  3. 现在第二个条件也匹配
  4. 您再次将其设置为非活动状态

要么使用else if使两个块独占运行,要么..实际上你可以简单地做

if (Input.GetKeyDown(backpackKey))
{
    // I would prefer using "activeSelf"
    // If any parent is inactive your check might always return false even though the object
    // itself is already set to active. Don't know if it has an impact on performance
    // I just find it more convenient here since this is the value changed by "SetActive"
    backpack.SetActive(!backpack.activeSelf);
}
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