nfe*_*s76 1 deep-linking ios firebase-dynamic-links universal-link
我已将其集成Firebase DeepLink/DynamicLinks/UniversalLink到我们的应用程序中。当app is running或 处于, 时background/foreground state,Deep Links工作没有问题。但是,当应用程序处于not running或处于killed/terminated状态时,应用程序将启动,但不会调用或初始化任何触发方法。就像它只触发URL Scheme. 因此,结果,我无法获取所单击的深层链接的数据,这是一个大问题。
IndidFinishLaunchingWithOptions: launchOptions始终为零,因此launchOptions[.url]为零
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool
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并且open url:options:不触发
func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey : Any] = [:]) -> Bool
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当然这个continue userActivity:restorationHandler:不会触发
func application(_ application: UIApplication, continue userActivity: NSUserActivity, restorationHandler: @escaping ([UIUserActivityRestoring]?) -> Void) -> Bool
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因此,我只能启动该应用程序而没有捕获任何数据。任何解决方法或建议表示赞赏。谢谢!
我花了一些时间来解决这个问题。在尝试了一系列解决方法之后,有效的解决方案是迁移到新的Apple's App Structure使用SceneDelegate.
要处理 DeepLink 从终止状态,您需要配置此函数:
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
if let userActivity = connectionOptions.userActivities.first, let url = userActivity.webpageURL {
DynamicLinks.dynamicLinks().handleUniversalLink(url) { dynamicLink, error in
guard let dynamicLink = dynamicLink, let url = dynamicLink.url else { return }
parseDynamicLink(fromURL: url)
}
}
guard let windowScene = (scene as? UIWindowScene) else { return }
// Initialize UIWindow
window = UIWindow(windowScene: windowScene)
window?.rootViewController = YOUR_ROOT_VIEW_CONTROLLER
window?.makeKeyAndVisible()
}
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处理场景委托的其他部分(与 UIApplication 等效):
func scene(_ scene: UIScene, continue userActivity: NSUserActivity) {
guard let url = userActivity.webpageURL else { return }
DynamicLinks.dynamicLinks().handleUniversalLink(url) { dynamicLink, error in
guard let dynamicLink = dynamicLink, let url = dynamicLink.url else { return }
parseDynamicLink(fromURL: url)
// launch dynamic link code here...?
}
}
func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
guard let urlContext = URLContexts.first else { return }
if let dynamicLink = DynamicLinks.dynamicLinks().dynamicLink(fromCustomSchemeURL: urlContext.url) {
guard let url = dynamicLink.url else { return }
parseDynamicLink(fromURL: url)
}
}
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如果您计划进行迁移,请确保正确配置您的,Info.plist然后Application Scene Manifest在此处设置场景配置:
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
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你的Application Scene Manifest应该看起来像这样:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
</dict>
</array>
</dict>
</dict>
</plist>
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