DirectX9 的 HRESULT 0x8876086c D3DERR_INVALIDCALL 几乎遵循文档示例

the*_*too 3 c++ directx directx-9

所以我想在另一个窗口上绘制一个覆盖图,但是我没有得到真正的运行时错误,Visual Studio 调试工具告诉我结果是

HRESULT res = object->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWND, D3DCREATE_HARDWARE_VERTEXPROCESSING, &params, NULL, &device);
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是 0x8876086c。因此,这里是我的代码片段,它们很重要,并导致此错误(D3DERR_INVALIDCALL),这导致设备成为空指针,这意味着我无法用它做任何事情。

我真的无法弄清楚是什么导致了这个,因为我几乎遵循了文档

int Paint::init(HWND hWND) {
if (FAILED(Direct3DCreate9Ex(D3D_SDK_VERSION, &object))) {
    exit(1);
}
ZeroMemory(&params, sizeof(params));

params.BackBufferWidth = width;
params.BackBufferHeight = height;
params.Windowed = true;
params.hDeviceWindow = hWND;
params.MultiSampleQuality = D3DMULTISAMPLE_NONE;
params.BackBufferFormat = D3DFMT_A8R8G8B8;
params.EnableAutoDepthStencil = TRUE;
params.AutoDepthStencilFormat = D3DFMT_D16;


HRESULT res = object->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWND, D3DCREATE_HARDWARE_VERTEXPROCESSING, &params, NULL, &device);
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并在头文件中:

class Paint {
private:
IDirect3D9Ex* object = NULL;
IDirect3DDevice9Ex* device = NULL;
DWORD behaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING;

D3DPRESENT_PARAMETERS params;
ID3DXFont* font = 0;
HWND TargetHWND;
int width, height;

int init(HWND(hWND));
}
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Chu*_*urn 5

D3DPRESENT_PARAMETERS params = {};

// Use Win32 BOOL "TRUE" instead of C++ "true"
params.Windowed = TRUE;
params.hDeviceWindow = m_window;

// params.BackBufferWidth, BackBufferHeight are ignored for Windowed = TRUE

// For Windowed = TRUE, use params.BackBufferFormat = D3DFMT_UNKNOWN, which is zero.

// For params.BackBufferCount zero is assumed to be 1, but best practice
// would be to set it
params.BackBufferCount = 1;

// You used D3DMULTISAMPLE_NONE for the MultiSampleQuality instead of MultiSampleType. 
// It's all zero anyhow.

params.EnableAutoDepthStencil = TRUE;
params.AutoDepthStencilFormat = D3DFMT_D16;

// --->>> This is the actual bug: there is no valid SwapEffect that has a value of zero <<<---
params.SwapEffect = D3DSWAPEFFECT_DISCARD;
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您假设 Direct3D9 设备支持D3DCREATE_HARDWARE_VERTEXPROCESSING,但尚未验证它实际上支持它。也就是说,D3DCREATE_SOFTWARE_VERTEXPROCESSINGWindows 10 上存在已知的性能问题,因此无论如何您可能只需要硬件。

您不应将旧版 Direct3D9 或 Direct3D9Ex 用于新项目。它主要在较新版本的 Windows 上进行模拟,有很多奇怪的行为,并且已经有近 20 年的历史了。Windows 8.x 或 Windows 10 上不支持 Direct3D 9 调试设备。对于刚刚接触 DirectX 的开发人员来说,您应该将 Direct3D 11 视为更好的起点。