将 networkx 2D 图转换为 3D 交互式图

Pen*_*uin 6 python graph networkx plotly

我有以下图表networkx

import matplotlib.pyplot as plt
import networkx as nx

G = nx.Graph()
G.add_edge(1, 2, weight = 1)
G.add_edge(2, 3, weight = 3)
G.add_edge(4, 5, weight = 2)
G.add_edge(6, 3, weight = 4)
G.add_edge(6, 4, weight = 6)


plt.figure(figsize=(12,12))
edges = G.edges()
pos = nx.spring_layout(G, k = 0.5) # k regulates the distance between nodes
weights = [G[u][v]['weight'] for u,v in edges]
nx.draw(G, with_labels=True, node_color='skyblue', font_weight='bold',  width=weights, pos=pos)
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有没有办法将这个 2D 图形转换为 3D 图形?坐标并不重要。我只对绘图的交互能力感兴趣(即我能够旋转图表)。我知道plotly有能力做这样的,但我不确定如何结合我的二维networkx图并plotly以这种方式

Der*_*k O 5

免责声明:无论如何,我都不是 Networkx 方面的专家,因此这篇文章对于回答您的问题非常有价值。我已尽可能地调整代码以适合您的示例。

dim=3我们首先要在调用时设置参数nx.spring_layout以确保您的坐标是 3D 的。然后,我们提取所有节点和边的 x、y、z 坐标,并通过跟踪将它们传递给go.Scatter3dPlotly 中的方法。

更新:要在悬停文本中添加权重,我们可以将它们锚定到边缘之间的中点,如此处所述

# import matplotlib.pyplot as plt
import plotly.graph_objects as go
import networkx as nx

G = nx.Graph()
G.add_edge(1, 2, weight = 1)
G.add_edge(2, 3, weight = 3)
G.add_edge(4, 5, weight = 2)
G.add_edge(6, 3, weight = 4)
G.add_edge(6, 4, weight = 6)

edge_weights =[1,3,2,4,6]

Num_nodes = len(G.nodes)

# plt.figure(figsize=(5,5))
edges = G.edges()

# ## update to 3d dimension
spring_3D = nx.spring_layout(G, dim = 3, k = 0.5) # k regulates the distance between nodes
# weights = [G[u][v]['weight'] for u,v in edges]
# nx.draw(G, with_labels=True, node_color='skyblue', font_weight='bold',  width=weights, pos=pos)

# we need to seperate the X,Y,Z coordinates for Plotly
# NOTE: spring_3D is a dictionary where the keys are 1,...,6
x_nodes= [spring_3D[key][0] for key in spring_3D.keys()] # x-coordinates of nodes
y_nodes = [spring_3D[key][1] for key in spring_3D.keys()] # y-coordinates
z_nodes = [spring_3D[key][2] for key in spring_3D.keys()] # z-coordinates

#we need to create lists that contain the starting and ending coordinates of each edge.
x_edges=[]
y_edges=[]
z_edges=[]

#create lists holding midpoints that we will use to anchor text
xtp = []
ytp = []
ztp = []

#need to fill these with all of the coordinates
for edge in edges:
    #format: [beginning,ending,None]
    x_coords = [spring_3D[edge[0]][0],spring_3D[edge[1]][0],None]
    x_edges += x_coords
    xtp.append(0.5*(spring_3D[edge[0]][0]+ spring_3D[edge[1]][0]))

    y_coords = [spring_3D[edge[0]][1],spring_3D[edge[1]][1],None]
    y_edges += y_coords
    ytp.append(0.5*(spring_3D[edge[0]][1]+ spring_3D[edge[1]][1]))

    z_coords = [spring_3D[edge[0]][2],spring_3D[edge[1]][2],None]
    z_edges += z_coords
    ztp.append(0.5*(spring_3D[edge[0]][2]+ spring_3D[edge[1]][2])) 


etext = [f'weight={w}' for w in edge_weights]

trace_weights = go.Scatter3d(x=xtp, y=ytp, z=ztp,
    mode='markers',
    marker =dict(color='rgb(125,125,125)', size=1), #set the same color as for the edge lines
    text = etext, hoverinfo='text')

#create a trace for the edges
trace_edges = go.Scatter3d(
    x=x_edges,
    y=y_edges,
    z=z_edges,
    mode='lines',
    line=dict(color='black', width=2),
    hoverinfo='none')

#create a trace for the nodes
trace_nodes = go.Scatter3d(
    x=x_nodes,
    y=y_nodes,
    z=z_nodes,
    mode='markers',
    marker=dict(symbol='circle',
            size=10,
            color='skyblue')
    )

#Include the traces we want to plot and create a figure
data = [trace_edges, trace_nodes, trace_weights]
fig = go.Figure(data=data)

fig.show()
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在此输入图像描述

  • 当然!我首先非常感谢您的帮助。所以它可能比这更简单。看起来你只需要为“trace_edges”下的每个边设置“width=edge_weight”。我正在想办法怎么做 (2认同)