Bre*_*mbs 5 scrollview vertical-scroll ios infinite-scroll swiftui
我追求的是双向无限的垂直滚动视图:向上滚动到顶部或向下滚动到底部会导致动态添加更多项目。我遇到的几乎所有帮助都只与范围无限的底部有关。我确实遇到了这个相关的答案,但这不是我特别想要的(它根据持续时间自动添加项目,并且需要与方向按钮交互以指定滚动方式)。然而,这个不太相关的答案非常有帮助。根据那里提出的建议,我意识到我可以随时保留可见项目的记录,如果它们恰好是顶部/底部的 X 个位置,则在列表的开始/结束索引处插入一个项目。
另一个注意事项是我让列表从中间开始,因此除非您向上/向下移动 50%,否则无需添加任何内容。
明确地说,这是一个日历屏幕,我希望用户可以自由滚动到任何时间。
struct TestInfinityList: View {
@State var visibleItems: Set<Int> = []
@State var items: [Int] = Array(0...20)
var body: some View {
ScrollViewReader { value in
List(items, id: \.self) { item in
VStack {
Text("Item \(item)")
}.id(item)
.onAppear {
self.visibleItems.insert(item)
/// if this is the second item on the list, then time to add with a short delay
/// another item at the top
if items[1] == item {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.4) {
withAnimation(.easeIn) {
items.insert(items.first! - 1, at: 0)
}
}
}
}
.onDisappear {
self.visibleItems.remove(item)
}
.frame(height: 300)
}
.onAppear {
value.scrollTo(10, anchor: .top)
}
}
}
}
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除了一个小但重要的细节外,这大部分工作正常。当从顶部添加一个项目时,取决于我向下滚动的方式,它有时可能会跳动。这在附加的夹子末端最为明显。
小智 6
我尝试了您的代码,但无法使用 List OR ScrollView 修复任何问题,但可以作为无限滚动的 uiscrollview 。
1.将 uiscrollView 包装在 UIViewRepresentable 中
struct ScrollViewWrapper: UIViewRepresentable {
private let uiScrollView: UIInfiniteScrollView
init<Content: View>(content: Content) {
uiScrollView = UIInfiniteScrollView()
}
init<Content: View>(@ViewBuilder content: () -> Content) {
self.init(content: content())
}
func makeUIView(context: Context) -> UIScrollView {
return uiScrollView
}
func updateUIView(_ uiView: UIScrollView, context: Context) {
}
}
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2.这是我无限滚动uiscrollview的全部代码
class UIInfiniteScrollView: UIScrollView {
private enum Placement {
case top
case bottom
}
var months: [Date] {
return Calendar.current.generateDates(inside: Calendar.current.dateInterval(of: .year, for: Date())!, matching: DateComponents(day: 1, hour: 0, minute: 0, second: 0))
}
var visibleViews: [UIView] = []
var container: UIView! = nil
var visibleDates: [Date] = [Date()]
override init(frame: CGRect) {
super.init(frame: frame)
setup()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
//MARK: (*) otherwise can cause a bug of infinite scroll
func setup() {
contentSize = CGSize(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height * 6)
scrollsToTop = false // (*)
showsVerticalScrollIndicator = false
container = UIView(frame: CGRect(x: 0, y: 0, width: contentSize.width, height: contentSize.height))
container.backgroundColor = .purple
addSubview(container)
}
override func layoutSubviews() {
super.layoutSubviews()
recenterIfNecessary()
placeViews(min: bounds.minY, max: bounds.maxY)
}
func recenterIfNecessary() {
let currentOffset = contentOffset
let contentHeight = contentSize.height
let centerOffsetY = (contentHeight - bounds.size.height) / 2.0
let distanceFromCenter = abs(contentOffset.y - centerOffsetY)
if distanceFromCenter > contentHeight / 3.0 {
contentOffset = CGPoint(x: currentOffset.x, y: centerOffsetY)
visibleViews.forEach { v in
v.center = CGPoint(x: v.center.x, y: v.center.y + (centerOffsetY - currentOffset.y))
}
}
}
func placeViews(min: CGFloat, max: CGFloat) {
// first run
if visibleViews.count == 0 {
_ = place(on: .bottom, edge: min)
}
// place on top
var topEdge: CGFloat = visibleViews.first!.frame.minY
while topEdge > min {topEdge = place(on: .top, edge: topEdge)}
// place on bottom
var bottomEdge: CGFloat = visibleViews.last!.frame.maxY
while bottomEdge < max {bottomEdge = place(on: .bottom, edge: bottomEdge)}
// remove invisible items
var last = visibleViews.last
while (last?.frame.minY ?? max) > max {
last?.removeFromSuperview()
visibleViews.removeLast()
visibleDates.removeLast()
last = visibleViews.last
}
var first = visibleViews.first
while (first?.frame.maxY ?? min) < min {
first?.removeFromSuperview()
visibleViews.removeFirst()
visibleDates.removeFirst()
first = visibleViews.first
}
}
//MARK: returns the new edge either biggest or smallest
private func place(on: Placement, edge: CGFloat) -> CGFloat {
switch on {
case .top:
let newDate = Calendar.current.date(byAdding: .month, value: -1, to: visibleDates.first ?? Date())!
let newMonth = makeUIViewMonth(newDate)
visibleViews.insert(newMonth, at: 0)
visibleDates.insert(newDate, at: 0)
container.addSubview(newMonth)
newMonth.frame.origin.y = edge - newMonth.frame.size.height
return newMonth.frame.minY
case .bottom:
let newDate = Calendar.current.date(byAdding: .month, value: 1, to: visibleDates.last ?? Date())!
let newMonth = makeUIViewMonth(newDate)
visibleViews.append(newMonth)
visibleDates.append(newDate)
container.addSubview(newMonth)
newMonth.frame.origin.y = edge
return newMonth.frame.maxY
}
}
func makeUIViewMonth(_ date: Date) -> UIView {
let month = makeSwiftUIMonth(from: date)
let hosting = UIHostingController(rootView: month)
hosting.view.bounds.size = CGSize(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height * 0.55)
hosting.view.clipsToBounds = true
hosting.view.center.x = container.center.x
return hosting.view
}
func makeSwiftUIMonth(from date: Date) -> some View {
return MonthView(month: date) { day in
Text(String(Calendar.current.component(.day, from: day)))
}
}
}
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仔细观察这个,它几乎是不言自明的,取自 WWDC 2011 的想法,当你足够接近边缘时,你将偏移重置到屏幕中间,这一切都归结为平铺你的视图,使它们都出现在顶部彼此的。如果您想对该课程有任何说明,请在评论中提问。当你弄清楚这两个之后,你就可以粘合 SwiftUIView 了,它也在提供的类中。目前,在屏幕上看到视图的唯一方法是为主机视图指定显式大小,如果您知道如何使 SwiftUIView 大小为主机视图,请在评论中告诉我,我正在寻找对此的答案。希望代码对大家有帮助,如果有问题请留言。
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