我发现了如何以编程方式在Cocoa中创建一个窗口,但无法弄清楚如何对事件做出反应.该窗口不响应退出请求或按钮单击.
我尝试添加以下控制器并使用setDelegate/setTarget而没有运气:
@interface AppController : NSObject {
}
- (IBAction)doSomething:(id)sender;
@end
@implementation AppController
- (IBAction)doSomething:(id)sender;
{
printf("Button clicked!\n");
}
@end
int main(int argc, char **args){
NSRect frame = NSMakeRect(0, 0, 200, 200);
AppController *controller = [[AppController alloc] init];
> [[NSApplication sharedApplication] setDelegate:controller];
NSWindow* window = [[NSWindow alloc] initWithContentRect:frame
styleMask:NSBorderlessWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask|NSResizableWindowMask
backing:NSBackingStoreBuffered
defer:NO];
[window setBackgroundColor:[NSColor blueColor]];
NSButton *button = [ [ NSButton alloc ] initWithFrame: NSMakeRect( 30.0, 20.0, 80.0, 50.0 ) ];
[ button setBezelStyle:NSRoundedBezelStyle];
[ button setTitle: @"Click" ];
> [ button setAction:@selector(doSomething:)];
> [ button setTarget:controller];
[ [ window contentView ] addSubview: button ];
[window makeKeyAndOrderFront:NSApp];
[[NSRunLoop currentRunLoop] run];
return 0;
}
Run Code Online (Sandbox Code Playgroud)
您需要调用 - [NSApplication run]而不是 - [[NSRunLoop currentRunLoop] run].如果你看一下方法的基本结构,原因应该是清楚的:
- (void)run
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[self finishLaunching];
shouldKeepRunning = YES;
do
{
[pool release];
pool = [[NSAutoreleasePool alloc] init];
NSEvent *event =
[self
nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate distantFuture]
inMode:NSDefaultRunLoopMode
dequeue:YES];
[self sendEvent:event];
[self updateWindows];
} while (shouldKeepRunning);
[pool release];
}
Run Code Online (Sandbox Code Playgroud)
NSApplication封装了很多关于如何获取事件,如何调度它们以及如何更新窗口的内容.
归档时间: |
|
查看次数: |
4314 次 |
最近记录: |