Chr*_*nch 2 properties objective-c nsmutablearray nsarray
执行时
[self.blockViews addObject:curBlockView];
Run Code Online (Sandbox Code Playgroud)
我收到一个错误
2011-07-01 13:35:26.240 Block Breaker [42061:207] - [__ NSArrayI addObject:]:无法识别的选择器发送到实例0x4e037a0
我对Objective-C很新.这是我的init方法吗?
//
// GameEngine.h
// Block Breaker
//
// Created by Chris Muench on 7/1/11.
// Copyright 2011 N/A. All rights reserved.
//
#import <Foundation/Foundation.h>
@interface GameEngine : NSObject {
NSMutableArray *blockViews;
int numBlockRows;
int score;
}
@property (nonatomic, copy) NSMutableArray *blockViews;
@property int numBlockRows;
@property int score;
- (void) setup;
- (void) setupBlocks;
@end
//
// GameEngine.m
// Block Breaker
//
// Created by Chris Muench on 7/1/11.
// Copyright 2011 N/A. All rights reserved.
//
#import "GameEngine.h"
#import "Block.h"
#import "BlockView.h"
@implementation GameEngine
@synthesize blockViews;
@synthesize numBlockRows;
@synthesize score;
- (id) init
{
if ((self = [super init]))
{
self.blockViews = [[NSMutableArray alloc] init];
self.numBlockRows = 2;
self.score = 0;
}
return self;
}
- (void) setup
{
[self setupBlocks];
}
- (void) setupBlocks
{
float blockWidth = 10;
float blockHeight = 10;
float rowSpacing = 2;
float colSpacing = 2;
float currentX = 0;
float currentY=10;
float screenWidth = 200;
for (int rowCounter=0;rowCounter<self.numBlockRows;rowCounter++)
{
while(currentX <=screenWidth)
{
Block *curBlock = [[Block alloc] initWithWidth:blockWidth height:blockHeight];
BlockView *curBlockView = [[BlockView alloc] initWithFrame:CGRectMake(currentX, currentY, curBlock.width, curBlock.height)];
curBlockView.block = curBlock;
[self.blockViews addObject:curBlockView];
currentX+=blockWidth+colSpacing;
[curBlock release];
[curBlockView release];
}
currentX=0;
currentY+=blockHeight+rowSpacing;
}
}
@end
Run Code Online (Sandbox Code Playgroud)
Jos*_*ell 10
当您NSMutableArray使用copy方法或指定了属性的合成setter 复制时copy,您将获得一个不可变的副本,这意味着您最终会得到一个普通的NSArray.*有一种方法mutableCopy可以保持可变性,但我不知道不相信有任何方法可以为房产指定.
如果希望在设置数组时可以相互复制数组,则必须编写自己的setter方法,并在属性声明中指定该方法.
@property (nonatomic, copy, setter=setBlockViewsByCopying) NSMutableArray * blockViews;
Run Code Online (Sandbox Code Playgroud)
- (void) setBlockViewsByCopying: (NSMutableArray *)newBlockViews {
NSMutableArray * tmp = [newBlockViews mutableCopy];
[blockViews release];
blockViews = tmp;
}
Run Code Online (Sandbox Code Playgroud)
一个附注,如注释中提到的@InsertWittyName,您的代码初始化blockViews将产生泄漏,因为您在创建的阵列上有两个所有权声明 - 一个用于alloc或者一个用于retain或者copy您使用该属性获得:
self.blockViews = [[NSMutableArray alloc] init];
// ^ One claim ^ Two claims
// Only one release later, when the property is set again!
// LEAK!
Run Code Online (Sandbox Code Playgroud)
你应该这样做:
self.blockViews = [NSMutableArray array];
// Creates an object you don't own which you then make one claim
// on using the setter
Run Code Online (Sandbox Code Playgroud)
*虽然它是一个类集群,但你真的得到了一些未指定的具体子类.
| 归档时间: |
|
| 查看次数: |
2496 次 |
| 最近记录: |