Unity 3D射击和消灭敌人不起作用

jjb*_*tte 3 c# 3d unity-game-engine game-physics

我有一个使用武器射击并消灭敌人的玩家。我有一把枪的代码:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Gun : MonoBehaviour {

    float bulletSpeed = 60;
    public GameObject bullet;

void Fire(){
  GameObject tempBullet = Instantiate (bullet, transform.position, transform.rotation) as GameObject;
  Rigidbody tempRigidBodyBullet = tempBullet.GetComponent<Rigidbody>();
  tempRigidBodyBullet.AddForce(tempRigidBodyBullet.transform.forward * bulletSpeed);
  Destroy(tempBullet, 5f);
}


    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
          Fire();
          
        }
    }
}
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以及项目符号的代码:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Bullet : MonoBehaviour
{

 private void OnTriggerEnter(Collider other)
 {
 if (other.tag == "Enemy")

    {
      Destroy(gameObject);
    }
  }
}
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即使我的敌人被标记为“敌人”并且触发了盒子碰撞器,它也不会消失。子弹预制件具有刚体和球体碰撞器。请帮忙 :)

Leo*_*oad 5

如果您使用 Destroy(gameObject),您就会销毁子弹。

为了消灭敌人,你应该做

Destroy(other.gameObject)

所以你会摧毁实际触发的物体,敌人