Haskell 计算性能

Вал*_*ева 7 performance benchmarking haskell strictness

我有相同功能的几种不同实现。不同之处在于使用了 bang 模式。问题是,为什么perimeterNaiveFast 与perimeterStrictFast 的工作方式相同?

基准测试结果: 在此处输入图片说明

功能实现:

> data Point = Point { x :: Int, y :: Int }
> 
> distance :: Point -> Point -> Double  
> distance (Point x1 y1) (Point x2 y2) =    
>   sqrt $ fromIntegral $ (x1 - x2) ^ (2 :: Int) + (y1 - y2) ^ (2 :: Int)
> 
> perimeterNaive :: [Point] -> Double 
> perimeterNaive [] = 0.0
> perimeterNaive points = foldPoints points 0.0   
>   where
>     firstPoint = head points
>     foldPoints []              _   =  0.0
>     foldPoints [lst]           acc = acc + distance firstPoint lst
>     foldPoints (prev:next:rst) acc = foldPoints (next:rst) (acc + distance prev next)
> 
> perimeterStrict :: [Point] -> Double perimeterStrict [] = 0.0
> perimeterStrict points = foldPoints points 0.0   
>   where
>     firstPoint = head points
>     foldPoints []              _    =  0.0
>     foldPoints [lst]           acc  = acc + distance firstPoint lst
>     foldPoints (prev:next:rst) !acc = foldPoints (next:rst) (acc + distance prev next)
> 
> perimeterNaiveFast :: [Point] -> Double perimeterNaiveFast [] = 0.0
> perimeterNaiveFast (first:rest) = foldPoints rest first 0.0   
>   where
>     foldPoints []         lst  acc = acc + distance first lst
>     foldPoints (next:rst) prev acc = foldPoints rst next (acc + distance next prev)
> 
> perimeterStrictFast :: [Point] -> Double perimeterStrictFast [] = 0.0
> perimeterStrictFast (first:rest) = foldPoints rest first 0.0   
>   where
>     foldPoints []         lst  acc = acc + distance first lst
>     foldPoints (next:rst) prev !acc = foldPoints rst next (acc + distance next prev)
> 
> main :: IO () 
> main = defaultMain [ perimeterBench $ 10 ^ (6 :: Int) ]
> 
> perimeterBench :: Int -> Benchmark perimeterBench n = bgroup "Perimiter"   
>   [ bench "Naive"  $ nf perimeterNaive points   
>   , bench "Strict" $ nf perimeterStrict points 
>   , bench "Naive fast" $ nf perimeterNaiveFast points 
>   , bench "Strict fast" $ nf perimeterStrictFast points   
>   ]   
>     where
>       points = map (\i -> Point i i) [1..n]
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Dan*_*ner 7

GHC 的严格性分析pass 注意到Float累加器没有(也不能)被懒惰地消耗,并代表您将您的原始版本转换为严格版本。

它没有为您的其他天真/快速对执行此操作的原因是以下子句:

foldPoints []              _   =  0.0
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在这里,您忽略了累加器,因此编译器认为,在某些情况下,不强制执行计算可能会更好。将此更改为

foldPoints []            acc   =  acc
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足以让 GHC 使您的其他朴素/严格对在我的机器上具有相同的性能。