Gpa*_*ack 5 interactive draggable flutter
我正在尝试将一个小部件拖动到 InteractiveViewer 之上。
当比例为 1.0 时,代码运行良好。
但是,如果放大,当我拖动圆圈时:
为什么会发生这种情况?
这是一个演示,说明了我正在谈论的内容:
下面是这个应用程序的代码
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
enum _Action { scale, pan }
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
const _defaultMarkerSize = 48.0;
class _MyHomePageState extends State<MyHomePage> {
Offset _pos = Offset.zero; // Position could go from -1 to 1 in both directions
_Action action; // pan or pinch, useful to know if we need to scale down pin
final _transformationController = TransformationController();
@override
Widget build(BuildContext context) {
final scale = _transformationController.value.getMaxScaleOnAxis();
final size = _defaultMarkerSize / scale;
return Scaffold(
appBar: AppBar(title: Text(widget.title)),
body: InteractiveViewer(
transformationController: _transformationController,
maxScale: 5,
minScale: 1,
child: Stack(
children: [
Center(child: Image.asset('image/board.png')),
DraggablePin(
pos: _pos,
size: size,
onDragEnd: (details) {
final matrix = Matrix4.inverted(_transformationController.value);
final height = AppBar().preferredSize.height;
final sceneY = details.offset.dy - height;
final viewportPoint = MatrixUtils.transformPoint(
matrix,
Offset(details.offset.dx, sceneY) + Offset(_defaultMarkerSize / 2, _defaultMarkerSize / 2),
);
final screenSize = MediaQuery.of(context).size;
final x = viewportPoint.dx * 2 / screenSize.width - 1;
final y = viewportPoint.dy * 2 / screenSize.height - 1;
setState(() {
_pos = Offset(x, y);
});
},
),
],
),
onInteractionStart: (details) {
// No need to call setState as we don't need to rebuild
action = null;
},
onInteractionUpdate: (details) {
if (action == null) {
if (details.scale == 1)
action = _Action.pan;
else
action = _Action.scale;
}
if (action == _Action.scale) {
// Need to resize the pins so that they keep the same size
setState(() {});
}
},
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.restore),
onPressed: () {
setState(() {
_pos = Offset.zero;
});
},
),
);
}
}
class DraggablePin extends StatelessWidget {
final Offset pos;
final double size;
final void Function(DraggableDetails) onDragEnd;
const DraggablePin({this.pos, this.size, this.onDragEnd, Key key}) : super(key: key);
@override
Widget build(BuildContext context) {
final offset = size / 2;
Widget pinWidget = Pin(size);
final screenSize = MediaQuery.of(context).size;
final height = screenSize.height - AppBar().preferredSize.height;
pinWidget = Draggable(
child: pinWidget,
feedback: Pin(_defaultMarkerSize),
childWhenDragging: Container(),
onDragEnd: onDragEnd,
);
return Positioned(
top: pos.dy * height / 2 + height / 2 - offset,
left: pos.dx * screenSize.width / 2 + screenSize.width / 2 - offset,
child: pinWidget,
);
}
}
class Pin extends StatelessWidget {
const Pin(this.size, {Key key}) : super(key: key);
final double size;
@override
Widget build(BuildContext context) {
return Material(
color: Colors.transparent,
child: Center(
child: Ink(
decoration: ShapeDecoration(
color: Colors.green,
shape: const CircleBorder(),
),
child: IconButton(
constraints: BoxConstraints.tightFor(width: size, height: size),
padding: const EdgeInsets.all(0),
iconSize: size,
splashRadius: size / 2,
splashColor: Colors.white,
icon: Container(),
onPressed: () {},
),
),
),
);
}
}
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