AS3:使用actionscript设置DisplayObject的注册点?

Ron*_*onn 10 apache-flex flash actionscript-3

你如何通过动作脚本在Sprite或Shape上设置注册点(我知道这很简单,使用Flash,但我需要在actionscript中完成它)

Tro*_*ert 12

Flash Player API不会公开此内容.我相信这是因为Flash在创建SWF时实际上将注册点烘焙到形状数据中.因此,没有实际的注册点可以移动(相反,您可以移动形状数据......如果Flash Player允许您编辑形状数据!).

我总是通过简单地将我的精灵/形状变为另一个DisplayObject来解决这个问题.所以,如果我有spriteA并希望将其注册点设置为(15,35),我会这样做:


var spriteB:Sprite = new Sprite();
spriteB.addChild(spriteA);
spriteA.x = 15;
spriteA.y = 35;
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然后从那时开始,在我之前提到spriteA的地方引用spriteB.


pic*_*rdo 5

使用变换矩阵这是可能的.这是在这个网站上找到的一个很好的实现.

public function setRegistrationPoint(s:Sprite, regx:Number, regy:Number, showRegistration:Boolean )
{
    //translate movieclip 
    s.transform.matrix = new Matrix(1, 0, 0, 1, -regx, -regy);

    //registration point.
    if (showRegistration)
    {
        var mark:Sprite = new Sprite();
        mark.graphics.lineStyle(1, 0x000000);
        mark.graphics.moveTo(-5, -5);
        mark.graphics.lineTo(5, 5);
        mark.graphics.moveTo(-5, 5);
        mark.graphics.lineTo(5, -5);
        s.parent.addChild(mark);
    }
}
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The*_*o.T 2

你指的是索引吗?

根据评论,您可以像下面这样快速实现。这并不完全是您想要的,因为您无法为每个子项设置不同的对齐方式。我只是不想让它变得太复杂,它更像是“工作伪代码”,可以给你一个想法......

package  
{
    import flash.display.DisplayObject;
    import flash.display.Sprite;    


    public class SpriteWithRegistration extends Sprite 
    {

        private var _regV:String = "T";
        private var _regH:String = "L";

        private var _width:Number = 0;
        private var _height:Number = 0;


        public function SpriteWithRegistration(width:Number, height:Number, registrationPoint:String = "TL")
        {
            this.width  = height;
            this.height = width;
            this.registrationPoint = registrationPoint;
        }

        public function set registrationPoint(p:String):void
        {
            if(p.length != 2) return;

            var regV:String = p.toUpperCase().substr(0, 1);
            var regH:String = p.toUpperCase().substr(1, 1);

            _regV = (regV == "T" || regV == "C" || regV == "B" ) ? regV : _regV;
            _regH = (regH == "L" || regH == "C" || regH == "R" ) ? regH : _regH;

            alignChildren();
        }

        override public function addChild(child:DisplayObject):DisplayObject
        {
            alignChild(child);
            super.addChild(child);
            return child;
        }

        override public function set width(value:Number):void
        {
            _width = value;
            alignChildren();
        }

        override public function get width():Number
        {
            return _width;
        }

        override public function set height(value:Number):void
        {
            _height = value;
            alignChildren();
        }

        override public function get height():Number
        {
            return _height;
        }

        private function alignChildren():void
        {
            for(var index:int = 0;index < numChildren; index++ )
                alignChild(getChildAt(index));
        }

        private function alignChild(disp:*):void
        {
            switch(_regH)
            {
                case "L":   disp.x = 0;                             break;
                case "C":   disp.x = _width*.5 - disp.width * .5;   break;
                case "R":   disp.x = _width - disp.width;           break;
            }

            switch(_regV)
            {
                case "T":   disp.y = 0;                             break;
                case "C":   disp.y = _height*.5 - disp.height * .5; break;
                case "B":   disp.y = _height - disp.height;         break;
            }
        }
    }
}
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