Mar*_*ann 3 import lodash deno
我一直无法找到正确的语法/URL 来在 Deno 程序中导入 Lodash。我试过这个:
import _ from 'https://deno.land/x/lodash@4.17.19/lodash.js';
这给出了错误“未捕获的语法错误:请求的模块‘https://deno.land/x/lodash@4.17.19/lodash.js’不提供名为‘default’的导出”。
然后我尝试了这个:
import * as lodash from 'https://deno.land/x/lodash@4.17.19/lodash.js';
这似乎给了我一个空的模块对象。
我想看一个从 Deno 程序访问 Lodash 任何功能的示例。
使用es 模块中的版本。更多相同问题请参见此处。 /sf/answers/4357695891/
import _ from 'https://deno.land/x/lodash@4.17.15-es/lodash.js';
console.log(_);
So after a little experiment, I find two ways to import lodash into deno environment.
import "https://deno.land/x/lodash@4.17.19/dist/lodash.js";
// now `_` is imported in the global variable, which in deno is `self`
const _ = (self as any)._;
console.log(_.chunk([1, 2, 3], 2)); // --> [ [ 1, 2 ], [ 3 ] ]
In deno std, there is a node module:
This module is meant to have a compatibility layer for the NodeJS standard library.
import { createRequire } from "https://deno.land/std@0.86.0/node/module.ts";
const require = createRequire(import.meta.url);
// seems require don't known how to import file from web, 
// so you must download it in your local filesystem.
const _ = require("./lodash.js");  
console.log(_.chunk([1, 2, 3], 2)); // --> [ [ 1, 2 ], [ 3 ] ]
This is what I found, it is a bit cumbersome.
xxx to xxx.d.ts. For example: in the file common/common.d.ts:// before
import _ = required("../index");
declare module "../index" {
/* ... */
// after
import _ from "../index.d.ts";
declare module "../index.d.ts" {
/* ... */
import type Lodash from "./types/lodash/index.d.ts";
const _: typeof Lodash = (self as any)._;
// now _ is typed
a vscode screenshot to demonstrate type info
Here are some snippet in the source file of lodash, which I think related to import.
  // Detect which environment you're currently in:
  /** Detect free variable `global` from Node.js. */
  var freeGlobal = typeof global == 'object' && global && global.Object === Object && global;
  /** Detect free variable `self`. */
  var freeSelf = typeof self == 'object' && self && self.Object === Object && self;
  /** Used as a reference to the global object. */
  var root = freeGlobal || freeSelf || Function('return this')();
  /** Detect free variable `exports`. */
  var freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;
  /** Detect free variable `module`. */
  var freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;
  /** Detect the popular CommonJS extension `module.exports`. */
  var moduleExports = freeModule && freeModule.exports === freeExports;
  /** Detect free variable `process` from Node.js. */
  var freeProcess = moduleExports && freeGlobal.process;
  // ...
  // And how `lodash` exports its functionality:
  // Some AMD build optimizers, like r.js, check for condition patterns like:
  if (typeof define == 'function' && typeof define.amd == 'object' && define.amd) {
    // Expose Lodash on the global object to prevent errors when Lodash is
    // loaded by a script tag in the presence of an AMD loader.
    // See http://requirejs.org/docs/errors.html#mismatch for more details.
    // Use `_.noConflict` to remove Lodash from the global object.
    root._ = _;
    // Define as an anonymous module so, through path mapping, it can be
    // referenced as the "underscore" module.
    define(function() {
      return _;
    });
  }
  // Check for `exports` after `define` in case a build optimizer adds it.
  else if (freeModule) {
    // Export for Node.js.
    (freeModule.exports = _)._ = _;
    // Export for CommonJS support.
    freeExports._ = _;
  }
  else {
    // Export to the global object.
    root._ = _;
  }
  // ...
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