如何在 SwiftUI 中相对于不同坐标系中的其他视图定位视图

Mar*_*ner 5 drag-and-drop coordinates swift swiftui geometryreader

我正在尝试使用 SwiftUI 在我的应用程序中实现拖放功能。

我创建了两个圆圈,它们位于两个不同的HStacks. 它们不共享相同的坐标空间。

带有描边的圆圈是目标,绿色实心圆圈是要拖动的对象。

我能够使用GeometryReaderinside an来获得他们的绝对位置.overlay。我用它来检测当对象圆被拖动到目标圆上时它们是否重叠。这有效。

当它们不重叠时,对象圆将移回其原始位置。当它们重叠时,对象圆应该卡入目标圆的位置。这是我似乎有问题的地方。

我试图通过以下方式设置对象圆的新 X 和 Y 位置:对象圆本地位置 - 对象圆全局位置 + 目标圆全局位置。

    objectPosition = CGPoint(
        x: objectPosition.x - objectFrame.midX + targetFrame.midX,
        y: objectPosition.y - objectFrame.midY + targetFrame.midY
   )
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我假设这会将我带到目标圆的坐标空间。但不知怎的,它不起作用。

到目前为止,我一直无法找到一种可靠且简单的方法来转换 SwiftUI 中的坐标空间。使用覆盖内部的解决方法GeometryReader至少给了我正确的全局位置。但我还没有找到一种方法来使用这些位置将视图放置在.global坐标空间中。

如果有人知道为什么我对坐标空间的计算是错误的,或者甚至知道一种更容易地相对于彼此转换和定位视图的方法,我将非常感激。

这是我的 SwiftUI 单视图 iOS 应用程序的代码:

import SwiftUI

struct ContentView: View {
    
    @State private var isDragging: Bool = false
    
    @State private var objectDragOffset: CGSize = .zero
    @State private var objectPosition: CGPoint = .zero
    
    @State private var objectFrame: CGRect = .zero
    @State private var targetFrame: CGRect = .zero
    
    var body: some View {
        VStack {
            HStack {
                Circle()
                    .stroke(lineWidth: 3)
                    .fill(Color.blue)
                    .frame(width: 100.0, height: 100.0)
                    .overlay(
                        GeometryReader { targetGeometry in
                            Color(.clear)
                                .onAppear { targetFrame = targetGeometry.frame(in: .global) }
                        }
                    )
                    .position(CGPoint(x:180, y: 190))
            }.background(Color.yellow)
            HStack {
                Circle()
                    .foregroundColor(.green)
                    .frame(width: 100, height: 100, alignment: .center)
                    .overlay(
                        GeometryReader { objectGeometry in
                            Color(.clear)
                                .onAppear {
                                    objectFrame = objectGeometry.frame(in: .global) }
                        }
                    )
                    .position(objectPosition)
                    .offset( isDragging ? objectDragOffset : .zero)
                    .onAppear { objectPosition = CGPoint(x: 200, y: 250 ) }
                    .gesture(
                        DragGesture(coordinateSpace: .global)
                            .onChanged { drag in
                                isDragging = true
                                objectDragOffset = drag.translation
                            }
                            .onEnded { drag in
                                isDragging = false
                                
                                if targetFrame.contains(drag.location) {
                                    objectPosition = CGPoint(
                                        x: objectPosition.x - objectFrame.midX + targetFrame.midX,
                                        y: objectPosition.y - objectFrame.midY + targetFrame.midY
                                    )
                                } else {
                                    objectPosition = CGPoint(x: 200, y: 250 )
                                }
                            }
                    )
            }
        }
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}
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Mar*_*ner 4

经过几次尝试后,我找到了一个有效的解决方案,无论创建了多少视图。使用 aGeometryReader作为每个对象的父级Circle,我得到了要拖动的对象的位置.global和位置。.local我从其本地位置中减去全局位置,然后添加目标的全局位置。这给了我对象在其局部坐标空间中的新绝对位置,即其目的地。我的代码还实现了拖放功能,ViewModifierCircle方便和将来使用。我正在使用 的两个底层CGRectsCircles测试相交。值得注意的是,圆的初始位置也是使用GeometryReader

如果这可以简化,请发表您的评论或答案。

import SwiftUI

struct ContentView: View {

    @State private var isDragging: Bool = false
    @State private var atTarget: Bool = false

    @State private var objectDragOffset: CGSize = .zero
    @State private var objectPosition: CGPoint = .zero
    @State private var objectGlobalPosition: CGPoint = .zero

    @State private var targetGlobalPosition: CGPoint = .zero
    @State private var newObjectPosition: CGPoint = .zero

    var body: some View {

        VStack {
            HStack {
                GeometryReader { geometry in
                    Circle()
                        .stroke(lineWidth: 3)
                        .fill(Color.blue)
                        .modifier(CircleModifier())
                        .position(CGPoint(x:geometry.frame(in: .local).midX, y: geometry.frame(in: .local).midY))
                        .onAppear() {
                            targetGlobalPosition = CGPoint(x:geometry.frame(in: .global).midX, y: geometry.frame(in: .global).midY)
                        }
                }
            }.background(Color.yellow)

            HStack {
                GeometryReader { geometry in
                    Circle()
                        .foregroundColor(.red)
                        .position(atTarget ? newObjectPosition : CGPoint(x:geometry.frame(in: .local).midX, y: geometry.frame(in: .local).midY))
                        .modifier(CircleModifier())
                        .onAppear() {
                            objectPosition = CGPoint(x:geometry.frame(in: .local).midX, y: geometry.frame(in: .local).midY)
                            objectGlobalPosition = CGPoint(x:geometry.frame(in: .global).midX, y: geometry.frame(in: .global).midY)
                        }
                        .offset(isDragging ? objectDragOffset : .zero)
                        .gesture(
                            DragGesture(coordinateSpace: .global)
                                .onChanged { drag in
                                    isDragging = true
                                    objectDragOffset = drag.translation

                                    newObjectPosition = CGPoint(
                                        x: objectPosition.x - objectGlobalPosition.x + targetGlobalPosition.x,
                                        y: objectPosition.y - objectGlobalPosition.y + targetGlobalPosition.y
                                    )
                                }
                                .onEnded { drag in
                                    isDragging = false

                                    let targetFrame = CGRect(origin: targetGlobalPosition, size: CircleModifier.frame)
                                    let objectFrame = CGRect(origin: objectGlobalPosition, size: CircleModifier.frame)
                                        .offsetBy(dx: drag.translation.width, dy: drag.translation.height)
                                        .insetBy(dx: CircleModifier.frame.width * 0.1, dy: CircleModifier.frame.height * 0.1)

                                    if targetFrame.intersects(objectFrame) {
                                        // Will check for the intersection of the rectangles, not the circles. See above insetBy adjustment to get a good middle ground.
                                        atTarget = true
                                    } else {
                                        atTarget = false
                                    }
                                }
                        )
                }
            }
        }
    }
}

struct CircleModifier: ViewModifier {
    static let frame = CGSize(width: 100.0, height: 100.0)

    func body(content: Content) -> some View {
        content
            .frame(width: CircleModifier.frame.width, height: CircleModifier.frame.height, alignment: .center)
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}
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基于上述解决方案,我创建了一个使用内部.offset来对齐视图的修改器。也许有人觉得这很有帮助:

@available(iOS 13.0, macOS 10.15, tvOS 13.0, watchOS 6.0, *)
public extension View {
    /// Positions the center of this view at the specified point in the specified
    /// coordinate space using offset.
    ///
    /// Use the `openRelativeOffset(_ position:in:)` modifier to place the center of a view at a
    /// specific coordinate in the specified coordinate space using a
    /// CGPoint to specify the `x`
    /// and `y` position of the target CoordinateSpace defined by the Enum `coordinateSpace`
    /// This is not changing the position of the view by internally using an offset, other views using auto layout should not be affected.
    ///
    ///     Text("Position by passing a CGPoint() and CoordinateSpace")
    ///         .openRelativeOffset(CGPoint(x: 175, y: 100), in: .global)
    ///         .border(Color.gray)
    ///
    /// - Parameters
    ///   - position: The point in the target CoordinateSpace at which to place the center of this. Uses auto layout if nil.
    ///   view.
    ///   - in coordinateSpace: The target CoordinateSpace at which to place the center of this view.
    ///
    /// - Returns: A view that fixes the center of this view at `position` in `coordinateSpace` .
    func openRelativeOffset(_ position: CGPoint?, in coordinateSpace: CoordinateSpace) -> some View {
        modifier(OpenRelativeOffset(position: position, coordinateSpace: coordinateSpace))
    }
}

private struct OpenRelativeOffset: ViewModifier {

    var position: CGPoint?
    @State private var newPosition: CGPoint = .zero
    @State private var newOffset: CGSize = .zero

    let coordinateSpace: CoordinateSpace

    @State var localPosition: CGPoint = .zero
    @State var targetPosition: CGPoint = .zero

    func body(content: Content) -> some View {

        if let position = position {
            return AnyView(
                content
                    .offset(newOffset)
                    .background(
                        GeometryReader { geometry in
                            Color.clear
                                .onAppear {
                                    let localFrame = geometry.frame(in: .local)
                                    let otherFrame = geometry.frame(in: coordinateSpace)

                                    localPosition = CGPoint(x: localFrame.midX, y: localFrame.midY)

                                    targetPosition = CGPoint(x: otherFrame.midX, y: otherFrame.midY)
                                    newPosition.x = localPosition.x - targetPosition.x + position.x
                                    newPosition.y = localPosition.y - targetPosition.y + position.y

                                    newOffset = CGSize(width: newPosition.x - abs(localPosition.x), height: newPosition.y - abs(localPosition.y))
                                }
                        }
                    )
            )
        } else {
            return AnyView(
                content
            )
        }
    }
}

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该存储库中还提供了源代码以及内部使用的另一个版本.position

https://github.com/marcoboerner/OpenSwiftUIViews