Rya*_*yan 20 .net c# generics serialization
我有一个结构,持有3个整数的三维坐标.在测试中,我将一个包含100万个随机点的List <>组合在一起,然后将二进制序列化用于内存流.
内存流大约为21 MB - 这似乎非常低效,因为1000000点*3个coords*4个字节应该在最小11MB时出现
它在我的测试台上也需要约3秒钟.
有什么改善性能和/或尺寸的想法?
(如果有帮助,我不必保留ISerialzable接口,我可以直接写入内存流)
编辑 - 从下面的答案我已经把一个序列化摊牌比较BinaryFormatter,'原始'BinaryWriter和Protobuf
using System;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
using ProtoBuf;
namespace asp_heatmap.test
{
[Serializable()] // For .NET BinaryFormatter
[ProtoContract] // For Protobuf
public class Coordinates : ISerializable
{
[Serializable()]
[ProtoContract]
public struct CoOrd
{
public CoOrd(int x, int y, int z)
{
this.x = x;
this.y = y;
this.z = z;
}
[ProtoMember(1)]
public int x;
[ProtoMember(2)]
public int y;
[ProtoMember(3)]
public int z;
}
internal Coordinates()
{
}
[ProtoMember(1)]
public List<CoOrd> Coords = new List<CoOrd>();
public void SetupTestArray()
{
Random r = new Random();
List<CoOrd> coordinates = new List<CoOrd>();
for (int i = 0; i < 1000000; i++)
{
Coords.Add(new CoOrd(r.Next(), r.Next(), r.Next()));
}
}
#region Using Framework Binary Formatter Serialization
void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
{
info.AddValue("Coords", this.Coords);
}
internal Coordinates(SerializationInfo info, StreamingContext context)
{
this.Coords = (List<CoOrd>)info.GetValue("Coords", typeof(List<CoOrd>));
}
#endregion
# region 'Raw' Binary Writer serialization
public MemoryStream RawSerializeToStream()
{
MemoryStream stream = new MemoryStream(Coords.Count * 3 * 4 + 4);
BinaryWriter writer = new BinaryWriter(stream);
writer.Write(Coords.Count);
foreach (CoOrd point in Coords)
{
writer.Write(point.x);
writer.Write(point.y);
writer.Write(point.z);
}
return stream;
}
public Coordinates(MemoryStream stream)
{
using (BinaryReader reader = new BinaryReader(stream))
{
int count = reader.ReadInt32();
Coords = new List<CoOrd>(count);
for (int i = 0; i < count; i++)
{
Coords.Add(new CoOrd(reader.ReadInt32(),reader.ReadInt32(),reader.ReadInt32()));
}
}
}
#endregion
}
[TestClass]
public class SerializationTest
{
[TestMethod]
public void TestBinaryFormatter()
{
Coordinates c = new Coordinates();
c.SetupTestArray();
// Serialize to memory stream
MemoryStream mStream = new MemoryStream();
BinaryFormatter bformatter = new BinaryFormatter();
bformatter.Serialize(mStream, c);
Console.WriteLine("Length : {0}", mStream.Length);
// Now Deserialize
mStream.Position = 0;
Coordinates c2 = (Coordinates)bformatter.Deserialize(mStream);
Console.Write(c2.Coords.Count);
mStream.Close();
}
[TestMethod]
public void TestBinaryWriter()
{
Coordinates c = new Coordinates();
c.SetupTestArray();
MemoryStream mStream = c.RawSerializeToStream();
Console.WriteLine("Length : {0}", mStream.Length);
// Now Deserialize
mStream.Position = 0;
Coordinates c2 = new Coordinates(mStream);
Console.Write(c2.Coords.Count);
}
[TestMethod]
public void TestProtoBufV2()
{
Coordinates c = new Coordinates();
c.SetupTestArray();
MemoryStream mStream = new MemoryStream();
ProtoBuf.Serializer.Serialize(mStream,c);
Console.WriteLine("Length : {0}", mStream.Length);
mStream.Position = 0;
Coordinates c2 = ProtoBuf.Serializer.Deserialize<Coordinates>(mStream);
Console.Write(c2.Coords.Count);
}
}
}
Run Code Online (Sandbox Code Playgroud)
结果(注意PB v2.0.0.423 beta)
Serialize | Ser + Deserialize | Size
-----------------------------------------------------------
BinaryFormatter 2.89s | 26.00s !!! | 21.0 MB
ProtoBuf v2 0.52s | 0.83s | 18.7 MB
Raw BinaryWriter 0.27s | 0.36s | 11.4 MB
Run Code Online (Sandbox Code Playgroud)
显然,这只是关注速度/尺寸,并没有考虑其他任何事情.
Dre*_*kes 10
二进制序列化使用BinaryFormatter包括它生成的字节中的类型信息.这占用了额外的空间.例如,在您不知道另一端需要什么样的数据结构的情况下,它非常有用.
在您的情况下,您知道数据在两端的格式,并且听起来不会改变.所以你可以编写一个简单的编码和解码方法.您的CoOrd类不再需要可序列化.
我将使用System.IO.BinaryReader和System.IO.BinaryWriter,然后遍历每个CoOrd实例并读取/写入流的X,Y,Z属性值.假设您的许多数字小于0x7F和0x7FFF,那些类甚至会将您的整数打包成小于11MB.
像这样的东西:
using (var writer = new BinaryWriter(stream)) {
// write the number of items so we know how many to read out
writer.Write(points.Count);
// write three ints per point
foreach (var point in points) {
writer.Write(point.X);
writer.Write(point.Y);
writer.Write(point.Z);
}
}
Run Code Online (Sandbox Code Playgroud)
要从流中读取:
List<CoOrd> points;
using (var reader = new BinaryReader(stream)) {
var count = reader.ReadInt32();
points = new List<CoOrd>(count);
for (int i = 0; i < count; i++) {
var x = reader.ReadInt32();
var y = reader.ReadInt32();
var z = reader.ReadInt32();
points.Add(new CoOrd(x, y, z));
}
}
Run Code Online (Sandbox Code Playgroud)