我想用 Threejs 加载 GLB 3D 模型,但它不再工作了。我按照文档中的步骤操作,但我被卡住了。
import * as THREE from './node_modules/three/src/Three.js';
import { GLTFLoader } from './node_modules/three/examples/jsm/loaders/GLTFLoader.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const loader = new GLTFLoader();
loader.load( './cargo-ship/source/cargo_ship.glb', function ( gltf ) {
scene.add( gltf.scene );
console.log('test');
}, undefined, function ( error ) {
console.error( error );
} );
renderer.render(scene, camera);
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尝试这个:
您只需渲染场景一次。不幸的是,您在将资产添加到场景之前执行此操作。因此,将该行移至renderer.render(scene, camera);您的回调中onLoad()。
尝试将相机移离原点一点。根据模型的大小,您可能需要增加以下值。
camera.position.set( 0, 0, 10 );
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const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444, 0.4 );
hemiLight.position.set( 0, 20, 0 );
scene.add( hemiLight );
const dirLight = new THREE.DirectionalLight( 0xffffff, 0.8 );
dirLight.position.set( - 3, 10, - 10 );
scene.add( dirLight );
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renderer.outputEncoding = THREE.sRGBEncoding;
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