Android 11 上的 Facebook Audience 6.2.0 /apex/com.android.art/lib64/libart.so (art::OatHeader::IsDebuggable() const+124)

obj*_*tsu 10 android facebook facebook-audience-network android-11

在使用目标 SDK 29 的 Android 应用程序上从 5.11.0 更新到 Facebook Audience 6.2.0 后,我在一小部分 Android 11 设备上看到了大量崩溃报告。据发生此崩溃并已多次重新安装应用程序进行测试的用户称,崩溃发生在启动后几秒钟,第一次能够看到加载屏幕,然后在第一次之后立即看到。

  #00  pc 00000000004dcd84  /apex/com.android.art/lib64/libart.so (art::OatHeader::IsDebuggable() const+124)
  #00  pc 00000000004dd3f4  /apex/com.android.art/lib64/libart.so (art::OatFileBase::ShouldUnquickenVDex() const+56)
  #00  pc 00000000004dd594  /apex/com.android.art/lib64/libart.so (art::OatFileBase::LoadVdex(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*)+80)
  #00  pc 00000000004e1594  /apex/com.android.art/lib64/libart.so (art::OatFile::Open(int, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool, bool, art::ArrayRef<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const>, art::MemMap*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*)+468)
  #00  pc 00000000004e7d78  /apex/com.android.art/lib64/libart.so (art::OatFileAssistant::OatFileInfo::GetFile()+696)
  #00  pc 00000000004e7038  /apex/com.android.art/lib64/libart.so (art::OatFileAssistant::OatFileInfo::Status()+76)
  #00  pc 00000000004e7458  /apex/com.android.art/lib64/libart.so (art::OatFileAssistant::OatFileInfo::ReleaseFileForUse()+56)
  #00  pc 00000000004ec944  /apex/com.android.art/lib64/libart.so (art::OatFileManager::OpenDexFilesFromOat(char const*, _jobject*, _jobjectArray*, art::OatFile const**, std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > >*)+292)
  #00  pc 00000000004a0718  /apex/com.android.art/lib64/libart.so (art::DexFile_openDexFileNative(_JNIEnv*, _jclass*, _jstring*, _jstring*, int, _jobject*, _jobjectArray*)+144)
  #00  pc 0000000000010a88  /apex/com.android.art/javalib/arm64/boot-core-libart.oat (art_jni_trampoline+264)
  #00  pc 000000000001f584  /apex/com.android.art/javalib/arm64/boot-core-libart.oat (dalvik.system.DexFile.openDexFile+244)
  #00  pc 00000000000215d4  /apex/com.android.art/javalib/arm64/boot-core-libart.oat (dalvik.system.DexPathList.makeDexElements+1348)
  #00  pc 0000000000020b78  /apex/com.android.art/javalib/arm64/boot-core-libart.oat (dalvik.system.DexPathList.<init>+664)
  #00  pc 000000000001d934  /apex/com.android.art/javalib/arm64/boot-core-libart.oat (dalvik.system.BaseDexClassLoader.<init>+228)
  #00  pc 0000000000057f90  /apex/com.android.art/javalib/arm64/boot-core-libart.oat (dalvik.system.DexClassLoader.<init>+80)
  #00  pc 0000000000133564  /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548)
  #00  pc 00000000001a8a78  /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+200)
  #00  pc 000000000031830c  /apex/com.android.art/lib64/libart.so (art::interpreter::ArtInterpreterToCompiledCodeBridge(art::Thread*, art::ArtMethod*, art::ShadowFrame*, unsigned short, art::JValue*)+376)
  #00  pc 000000000030e638  /apex/com.android.art/lib64/libart.so (bool art::interpreter::DoCall<false, false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, art::JValue*)+996)
  #00  pc 000000000067d794  /apex/com.android.art/lib64/libart.so (MterpInvokeDirect+576)
  #00  pc 000000000012d914  /apex/com.android.art/lib64/libart.so (mterp_op_invoke_direct+20)
  #00  pc 00000000001cdc00  /data/app/~~USEx1p9tx0-5YVxYZoz1fQ==/com.mycompany.mygame-OdPieLgz_xrP3A7H8t3zyw==/oat/arm64/base.vdex (com.facebook.ads.internal.dynamicloading.DynamicLoaderFactory.makeLegacyAdsSdkClassLoader+160)
  #00  pc 000000000067e314  /apex/com.android.art/lib64/libart.so (MterpInvokeStatic+1224)
  #00  pc 000000000012d994  /apex/com.android.art/lib64/libart.so (mterp_op_invoke_static+20)
  #00  pc 00000000001cdd48  /data/app/~~USEx1p9tx0-5YVxYZoz1fQ==/com.mycompany.mygame-OdPieLgz_xrP3A7H8t3zyw==/oat/arm64/base.vdex (com.facebook.ads.internal.dynamicloading.DynamicLoaderFactory.makeAdsSdkClassLoader+8)
  #00  pc 000000000067e314  /apex/com.android.art/lib64/libart.so (MterpInvokeStatic+1224)
  #00  pc 000000000012d994  /apex/com.android.art/lib64/libart.so (mterp_op_invoke_static+20)
  #00  pc 00000000001cd96e  /data/app/~~USEx1p9tx0-5YVxYZoz1fQ==/com.mycompany.mygame-OdPieLgz_xrP3A7H8t3zyw==/oat/arm64/base.vdex (com.facebook.ads.internal.dynamicloading.DynamicLoaderFactory.doMakeLoader+70)
  #00  pc 000000000067e314  /apex/com.android.art/lib64/libart.so (MterpInvokeStatic+1224)
  #00  pc 000000000012d994  /apex/com.android.art/lib64/libart.so (mterp_op_invoke_static+20)
  #00  pc 00000000001cd90c  /data/app/~~USEx1p9tx0-5YVxYZoz1fQ==/com.mycompany.mygame-OdPieLgz_xrP3A7H8t3zyw==/oat/arm64/base.vdex (com.facebook.ads.internal.dynamicloading.DynamicLoaderFactory.access$000)
  #00  pc 000000000067e314  /apex/com.android.art/lib64/libart.so (MterpInvokeStatic+1224)
  #00  pc 000000000012d994  /apex/com.android.art/lib64/libart.so (mterp_op_invoke_static+20)
  #00  pc 00000000001cd6fa  /data/app/~~USEx1p9tx0-5YVxYZoz1fQ==/com.mycompany.mygame-OdPieLgz_xrP3A7H8t3zyw==/oat/arm64/base.vdex (com.facebook.ads.internal.dynamicloading.DynamicLoaderFactory$a.run+34)
  #00  pc 0000000000305c34  /apex/com.android.art/lib64/libart.so (art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool, bool) (.llvm.16249794272548105830)+268)
  #00  pc 0000000000669e20  /apex/com.android.art/lib64/libart.so (artQuickToInterpreterBridge+780)
  #00  pc 000000000013cff8  /apex/com.android.art/lib64/libart.so (art_quick_to_interpreter_bridge+88)
  #00  pc 000000000015ab08  /apex/com.android.art/javalib/arm64/boot.oat (java.lang.Thread.run+72)
  #00  pc 0000000000133564  /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548)
  #00  pc 00000000001a8a78  /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+200)
  #00  pc 0000000000553890  /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+460)
  #00  pc 00000000005a2c2c  /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1308)
  #00  pc 00000000000af888  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64)
  #00  pc 000000000004fe08  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)
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这不同于 /apex/com.android.runtime/lib64/bionic/libc.so (abort+160) 问题 ( /apex/com.android.runtime/lib64/bionic/libc.so (abort+160),中止 Android 10 设备中的崩溃),这在 6.2.0 上仍然很少发生。

min*_*_LT 0

我也遇到这个崩溃,但没有找到如何解决\xef\xbc\x81

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