Adr*_*hon 12 qt qwidget qpainter qlistview qstyleditemdelegate
我在实现自定义窗口小部件渲染时遇到困难QListView.我目前有一个QListView显示我的自定义模型PlayQueue基于QAbstractListModel.
这对于简单的文本工作正常,但现在我想为每个元素显示一个自定义小部件.所以我将a子类化为QStyledItemDelegate实现这样的paint方法:
void QueueableDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index ) const
{
if (option.state & QStyle::State_Selected)
painter->fillRect(option.rect, option.palette.highlight());
QWidget *widget = new QPushButton("bonjour");
widget->render(painter);
}
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正确呈现选择背景但不显示小部件.我尝试使用QPainterQt示例中的简单命令,这很好用:
void QueueableDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index ) const
{
if (option.state & QStyle::State_Selected)
painter->fillRect(option.rect, option.palette.highlight());
if (option.state & QStyle::State_Selected)
painter->setPen(option.palette.highlightedText().color());
painter->setFont(QFont("Arial", 10));
painter->drawText(option.rect, Qt::AlignCenter, "Custom drawing");
}
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所以我尝试了一些改变:
QStyledItemDelegate到QItemDelegatepainter->save()和painter->restore()渲染但我现在有点卡住了,我在互联网上搜索了一段时间,但找不到任何做我想要的例子,他们都谈论编辑小部件(这很容易)或自定义绘制控件(预定义的控件) ,像进度条).但在这里我真的需要一个我创建的自定义小部件,包含一些布局,标签和pixmaps.谢谢你的帮助!
我在Ubuntu 11.04上使用Qt 4.7.3 for GCC.
小智 15
只是为了完成整个画面:进一步可以找到使用委托管理QWidget作为QListView项的代码.
我终于找到了如何使用paint(...)方法使它在QStyledItemDelegate的子类中工作.
它似乎比以前的解决方案更有效,但是这个语句需要通过调查setIndexWidget()对创建的QWidget做什么来验证.
最后,这是代码:
class PackageListItemWidget: public QWidget
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.....
class PackageListItemDelegate: public QStyledItemDelegate
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.....
void PackageListItemDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index ) const
{
// here we have active painter provided by caller
// by the way - we can't use painter->save() and painter->restore()
// methods cause we have to call painter->end() method before painting
// the QWidget, and painter->end() method deletes
// the saved parameters of painter
// we have to save paint device of the provided painter to restore the painter
// after drawing QWidget
QPaintDevice* original_pdev_ptr = painter->device();
// example of simple drawing (selection) before widget
if (option.state & QStyle::State_Selected)
painter->fillRect(option.rect, option.palette.highlight());
// creating local QWidget (that's why i think it should be fasted, cause we
// don't touch the heap and don't deal with a QWidget except painting)
PackageListItemWidget item_widget;
// Setting some parameters for widget for example
// spec. params
item_widget.SetPackageName(index.data(Qt::DisplayRole).toString());
// geometry
item_widget.setGeometry(option.rect);
// here we have to finish the painting of provided painter, cause
// 1) QWidget::render(QPainter *,...) doesn't work with provided external painter
// and we have to use QWidget::render(QPaintDevice *,...)
// which creates its own painter
// 2) two painters can't work with the same QPaintDevice at the same time
painter->end();
// rendering of QWidget itself
item_widget.render(painter->device(), QPoint(option.rect.x(), option.rect.y()), QRegion(0, 0, option.rect.width(), option.rect.height()), QWidget::RenderFlag::DrawChildren);
// starting (in fact just continuing) painting with external painter, provided
// by caller
painter->begin(original_pdev_ptr);
// example of simple painting after widget
painter->drawEllipse(0,0, 10,10);
};
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好吧,我终于知道如何做我想做的事了。这是我所做的:
QListView::setIndexWidget()data()来设置小部件QListView::indexWidget()Qt::SizeHintRole角色以返回小部件的大小提示Qt::DisplayRole返回角色的空白 QVariant这样我就可以在 QListView 中显示自定义小部件,并且它们可以正确地延迟加载(这就是我使用模型/视图模式的原因)。但我不知道如何在不显示时卸载它们,这是另一个问题。
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