goh*_*tis 3 ios swiftui swiftui-animation
我有一个带有可拖动组件(“Springy”文本)的屏幕,当它以非常突出的弹簧动画释放时会弹回。
有一些文本异步Timer传入(在本例中,使用 a ),我希望它在 Springy 标签平滑向上移动以为其腾出空间时很好地淡入。
我向 VStack 添加了一个动画,当异步加载的文本淡入时,它会按照我想要的方式转换。但是,这会破坏“弹性”文本上的弹簧动画。
这里注释掉了一个动画,如果将 1 秒动画切换到异步加载的文本淡入的那个位置,但就在动画的开头,“弹性”文本会跳起来而不是向上滑动。
我怎样才能让两个动画按照我的意愿工作?
import SwiftUI
import Combine
class Store: ObservableObject {
@Published var showSection: Bool = false
private var cancellables: [AnyCancellable] = []
init() {
Timer
.publish(every: 2, on: RunLoop.main, in: .common)
.autoconnect()
.map { _ in true}
.assign(to: \.showSection,
on: self)
.store(in: &cancellables)
}
}
struct ContentView: View {
@ObservedObject var store = Store()
@State var draggedState = CGSize.zero
var body: some View {
VStack {
Spacer()
VStack(alignment: .leading) {
VStack(spacing: 4) {
HStack {
Text("Springy")
.font(.title)
Image(systemName: "hand.point.up.left.fill")
.imageScale(.large)
}
.offset(x: draggedState.width, y: draggedState.height)
.foregroundColor(.secondary)
.gesture(
DragGesture().onChanged { value in
draggedState = value.translation
}
.onEnded { value in
// How can this animation be fast without the other animation slowing it down?
withAnimation(Animation
.interactiveSpring(response: 0.3,
dampingFraction: 0.1,
blendDuration: 0)) {
draggedState = .zero
}
}
)
VStack {
if store.showSection {
Text("Something that animates in after loading asynchrously.")
.font(.body)
.padding()
.transition(.opacity)
}
}
// When the animation is here, it doesn't cancel out the spring animation, but the Springy text jumps up at the beginning of the animation instead of animating.
// .animation(.easeInOut(duration: 1))
}
// Animation here has desired effect for loading, but overrides the Springy release animation.
.animation(.easeInOut(duration: 1))
}
Spacer()
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
.preferredColorScheme(.dark)
}
}
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扩展的问题,基于 Asperi 的回答。
现在,假设我在这个 mainVStack中有多个元素,我想在它们进来时设置动画。
.animation修饰符是一个很好的解决方案value吗?在下面的扩展示例中,这是具有以下内容的部分:
.animation(.easeInOut(duration: 1),
value: store.showSection)
.animation(.easeInOut(duration: 1),
value: store.somePossibleText)
.animation(.easeInOut(duration: 1),
value: store.moreInformation)
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Bool为了简单起见,我在最初的示例中使用了,但在我的真实场景中,我认为使用该String?方法而不是设置单独的Bool或检查空字符串最有意义。在动画方面使用它是否有缺点,或者那很好吗?考虑到 Asperi 的解决方案,它在本示例中似乎运行良好。这是带有新修改的完整示例:
import SwiftUI
import Combine
class Store: ObservableObject {
@Published var showSection: Bool = false
@Published var somePossibleText: String = ""
@Published var moreInformation: String?
private var cancellables: [AnyCancellable] = []
init() {
Timer
.publish(every: 2, on: RunLoop.main, in: .common)
.autoconnect()
.map { _ in true }
.assign(to: \.showSection,
on: self)
.store(in: &cancellables)
Timer
.publish(every: 3, on: RunLoop.main, in: .common)
.autoconnect()
.map { _ in "Something else loaded later" }
.assign(to: \.somePossibleText,
on: self)
.store(in: &cancellables)
Timer
.publish(every: 4, on: RunLoop.main, in: .common)
.autoconnect()
.map { _ in "More stuff loaded later" }
.assign(to: \.moreInformation,
on: self)
.store(in: &cancellables)
}
}
struct ContentView: View {
@ObservedObject var store = Store()
@State var draggedState = CGSize.zero
var body: some View {
VStack {
Spacer()
VStack(alignment: .leading) {
VStack(spacing: 4) {
HStack {
Text("Springy")
.font(.title)
Image(systemName: "hand.point.up.left.fill")
.imageScale(.large)
}
.offset(x: draggedState.width,
y: draggedState.height)
.foregroundColor(.secondary)
.gesture(
DragGesture().onChanged { value in
draggedState = value.translation
}
.onEnded { value in
// TODO: how can this animation be fast without the other one slowing it down?
withAnimation(Animation
.interactiveSpring(response: 0.3,
dampingFraction: 0.1,
blendDuration: 0)) {
draggedState = .zero
}
}
)
if store.showSection {
Text("Something that animates in after loading asynchrously.")
.font(.body)
.padding()
.transition(.opacity)
}
if store.somePossibleText != "" {
Text(store.somePossibleText)
.font(.footnote)
.padding()
.transition(.opacity)
}
if let moreInformation = store.moreInformation {
Text(moreInformation)
.font(.footnote)
.padding()
.transition(.opacity)
}
}
.animation(.easeInOut(duration: 1),
value: store.showSection)
.animation(.easeInOut(duration: 1),
value: store.somePossibleText)
.animation(.easeInOut(duration: 1),
value: store.moreInformation)
}
Spacer()
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
.preferredColorScheme(.dark)
}
}
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如果我正确理解了您的期望,那么将最后一个动画绑定到showSection值就足够了,如下所示
}
// Animation here has desired effect for loading, but overrides the Springy release animation.
.animation(.easeInOut(duration: 1), value: store.showSection)
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使用 Xcode 12 / iOS 14 测试。
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