我花了几个小时来构建这个示例,我不确定我是否做错了什么,或者使用matchedGeometry+时是否存在导致应用程序崩溃的错误LazyVStack。
在下面的视频中,当我单击第三个矩形(应用程序启动时不可见)时,应用程序崩溃了。如果我替换LazyVStack为,崩溃就会消失VStack,但显然我想延迟加载我的东西。
Xcode版本:版本12.0.1(12A7300)
struct ContentView: View {
@Namespace var namespace
@State var selected: Int?
var body: some View {
ZStack {
VStack {
Text("Cool rectangles")
if selected == nil {
ScrollView(.vertical, showsIndicators: false) {
BoxList(namespace: namespace, selected: $selected)
}
}
}
if let id = selected {
Rectangle()
.foregroundColor(.red)
.matchedGeometryEffect(id: id, in: namespace)
.onTapGesture {
withAnimation{
selected = nil
}
}
}
}
}
}
struct BoxList: View {
let namespace: Namespace.ID
@Binding var selected: Int?
var body: some View {
LazyVStack {
ForEach(0..<10){ item in
Rectangle()
.matchedGeometryEffect(id: item, in: namespace)
.frame(width: 200, height: 200)
.onTapGesture {
withAnimation {
selected = item
}
}
}
}
}
}
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问题是你破坏了ScrollView破坏匹配的布局。
这是固定变体。使用 Xcode 12 / iOS 14 进行测试
struct ContentView: View {
@Namespace var namespace
@State var selected: Int?
var body: some View {
ZStack {
VStack {
Text("Cool rectangles")
ScrollView(.vertical, showsIndicators: false) {
BoxList(namespace: namespace, selected: $selected)
}.opacity(selected == nil ? 1 : 0)
} // << or place here opacity modifier here
if let id = selected {
Rectangle()
.foregroundColor(.red)
.matchedGeometryEffect(id: id, in: namespace)
.onTapGesture {
withAnimation{
selected = nil
}
}
}
}
}
}
struct BoxList: View {
let namespace: Namespace.ID
@Binding var selected: Int?
var body: some View {
LazyVStack {
ForEach(0..<10){ item in
if item == selected {
Color.clear // placeholder to avoid duplicate match id run-time warning
.frame(width: 200, height: 200)
} else {
Rectangle()
.matchedGeometryEffect(id: item, in: namespace)
.frame(width: 200, height: 200)
.onTapGesture {
withAnimation {
selected = item
}
}
}
}
}
}
}
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