我正在尝试制作一个光标,它会像任何迪斯尼电影的介绍一样留下一抹魔尘:example。所以我认为它分为两部分。1. 轨迹和 2. 类似的轨迹下降和淡出。到目前为止,我已经使基本轨迹工作得很好,下面的代码用于下降轨迹,本质上是带有 css 动画的副本。
我遇到的问题是它经常抖动。我猜 css 动画对性能来说不是很好,并且导致它在我的页面上真正抖动。我刚刚阅读了 requestAnimationFrame 但我是新手,所以不确定如何实现它.. 我怎么能在这里使用 requestAnimationFrame 而不是 css 呢?
我还认为在 js 中创建动画自定义将允许在下降粒子的动画中也有一个随机偏移......更像在视频中。
window.addEventListener('mousemove', function (e) {
//trail
[1, .9, .8, .5, .25, .6, .4, .3, .2].forEach(function (i) {
var j = (1 - i) * 50;
var elem = document.createElement('div');
var size = Math.ceil(Math.random() * 10 * i) + 'px';
elem.style.position = 'fixed';
elem.style.zIndex = 6;
elem.style.top = e.pageY - window.scrollY + Math.round(Math.random() * j - j / 2) + 'px';
elem.style.left = e.pageX + Math.round(Math.random() * j - j / 2) + 'px';
elem.style.width = size;
elem.style.opacity = "0.5";
elem.style.height = size;
elem.style.background = 'hsla(' +
Math.round(Math.random() * 160) + ', ' +
'60%, ' +
'90%, ' +
i + ')';
elem.style.borderRadius = size;
elem.style.pointerEvents = 'none';
document.body.appendChild(elem);
window.setTimeout(function () {
document.body.removeChild(elem);
}, Math.round(Math.random() * i * 1000));
});
// falling trail
[1, .9, .8, .5, .25, .6, .3, .2].forEach(function (i) {
var j = (1 - i) * 50;
var elem = document.createElement('div');
var size = Math.ceil(Math.random() * 10 * i) + 'px';
elem.style.position = 'fixed';
elem.style.zIndex = 6;
elem.style.top = e.pageY - window.scrollY + Math.round(Math.random() * j - j / 2) + 'px';
elem.style.left = e.pageX + Math.round(Math.random() * j - j / 2) + 'px';
elem.style.width = size;
elem.style.opacity = "0.5";
elem.style.height = size;
elem.style.animation = "fallingsparkles 1s";
elem.style.background = 'hsla(' +
Math.round(Math.random() * 160) + ', ' +
'60%, ' +
'90%, ' +
i + ')';
elem.style.borderRadius = size;
elem.style.pointerEvents = 'none';
document.body.appendChild(elem);
window.setTimeout(function () {
document.body.removeChild(elem);
}, Math.round(Math.random() * i * 1000));
});
}, false);
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body {
width:100%;
height:100%;
background-color: #000;
}
@keyframes fallingsparkles {
from {
transform: translateY(0);
}
to {
transform: translateY(50px);
}
}
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<body></body>
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What a cool little animation. I think it will be annoying in the long run, but still: cool.
What I don't like about this solution is that I had to do a continuous recursive loop, that goes on even if there are no elements to animate. There are probably ways to avoid that, but it would be too complex for just to showcase how to implement requestAnimationFrame
. As you can see, it's not that hard to use requestAnimationFrame. You just call the same method that you do the calculations in.
Apart from adding each element to the body, I also added the element into sparkleArr
with a few more properties through addAnimationProperties
. I finally added a whole new method - moveSparkles
- for calculating movement and removing the elements. calculateInterpolation
calculates the percentage of how long the element should move, based on when the element was created, when it will disappear and the current time.
I think the code is self-explanatory. I had to do a comment on one place, where I don't think it would be possible to explain the code through variables or method names.
let trailArr = [1, .9, .8, .5, .25, .6, .4, .3, .2];
var sparklesArr = [];
function trailAnimation(e, i, maxYTranslation) {
let elem = document.createElement('div');
elem = styleSparkle(elem, e, i);
elem.classList.add("sparkle");
document.body.appendChild(elem);
elem = addAnimationProperties(elem, i, maxYTranslation);
sparklesArr.push(elem);
}
function styleSparkle(elem, e, i) {
let j = (1 - i) * 50;
let size = Math.ceil(Math.random() * 10 * i) + 'px';
elem.style.top = e.pageY - window.scrollY + Math.round(Math.random() * j - j / 2) + 'px';
elem.style.left = e.pageX + Math.round(Math.random() * j - j / 2) + 'px';
elem.style.width = size;
elem.style.height = size;
elem.style.borderRadius = size;
elem.style.background = 'hsla(' +
Math.round(Math.random() * 160) + ', ' +
'60%, ' +
'90%, ' +
i + ')';
return elem;
}
function addAnimationProperties(elem, i, maxYTranslation) {
const ANIMATION_SPEED = 1100;
let lifeExpectancy = Math.round(Math.random() * i * ANIMATION_SPEED);
elem.maxYTranslation = maxYTranslation;
elem.animationSpeed = ANIMATION_SPEED;
elem.created = Date.now();
elem.diesAt = elem.created + lifeExpectancy;
return elem;
}
function moveSparkles() {
let remove = false;
let moveIndex = 0;
let sparkle;
for (let i = 0; i < sparklesArr.length; i++) {
sparkle = sparklesArr[i];
remove = sparkle.diesAt <= Date.now();
if (remove) {
document.body.removeChild(sparkle);
} else {
if (sparkle.maxYTranslation) {
let interpolation = calculateInterpolation(sparkle);
sparkle.style.transform = `translateY(${interpolation}px)`;
}
sparklesArr[moveIndex++] = sparkle; // faster than array.splice()
}
}
sparklesArr.length = moveIndex;
requestAnimationFrame(moveSparkles);
}
function calculateInterpolation(sparkle) {
let currentMillis = Date.now();
let lifeProgress = (currentMillis - sparkle.created) / sparkle.animationSpeed;
let interpolation = sparkle.maxYTranslation * lifeProgress;
return interpolation;
}
window.addEventListener('mousemove', function (e) {
trailArr.forEach((i) => {trailAnimation(e, i)});
let maxYTranslation = '80';
trailArr.forEach((i) => {trailAnimation(e, i, maxYTranslation)});
}, false);
moveSparkles(); // starts the recursive loop
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body {
width:100%;
height:100%;
background-color: #000;
}
.sparkle {
position: fixed;
z-index: 6;
opacity: 0.5;
pointer-events: none;
}
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<body></body>
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