Jay*_*Pea 53 c# multithreading timer
好吧,我已经搜索了很多解决方案.我正在寻找一种干净简单的方法来防止在我停止后调用System.Threading.Timer的回调方法.
我似乎无法找到任何东西,这导致我,在偶尔,诉诸可怕的线程 - thread.sleep-thread.abort组合颤抖.
可以用锁来完成吗?请帮我找到一个好办法.谢谢
Owe*_*ker 107
一个更简单的解决方案可能是设置Timer永不恢复; 方法Timer.Change可以获取值,dueTime并period指示计时器永远不会重新启动:
this.Timer.Change(Timeout.Infinite, Timeout.Infinite);
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虽然改用使用System.Timers.Timer可能是一种"更好"的解决方案,但总会有时候这种方法不实用; 只需使用Timeout.Infinite就足够了.
Jal*_*aid 40
像Conrad Frix建议您应该使用System.Timers.Timer该类,例如:
private System.Timers.Timer _timer = new System.Timers.Timer();
private volatile bool _requestStop = false;
public constructor()
{
_timer.Interval = 100;
_timer.Elapsed += OnTimerElapsed;
_timer.AutoReset = false;
_timer.Start();
}
private void OnTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
{
// do work....
if (!_requestStop)
{
_timer.Start();//restart the timer
}
}
private void Stop()
{
_requestStop = true;
_timer.Stop();
}
private void Start()
{
_requestStop = false;
_timer.Start();
}
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Rol*_*sen 10
对于System.Threading.Timer,可以执行以下操作(还将保护回调方法不处理已处理的计时器 - ObjectDisposedException):
class TimerHelper : IDisposable
{
private System.Threading.Timer _timer;
private readonly object _threadLock = new object();
public event Action<Timer,object> TimerEvent;
public void Start(TimeSpan timerInterval, bool triggerAtStart = false,
object state = null)
{
Stop();
_timer = new System.Threading.Timer(Timer_Elapsed, state,
System.Threading.Timeout.Infinite, System.Threading.Timeout.Infinite);
if (triggerAtStart)
{
_timer.Change(TimeSpan.FromTicks(0), timerInterval);
}
else
{
_timer.Change(timerInterval, timerInterval);
}
}
public void Stop(TimeSpan timeout = TimeSpan.FromMinutes(2))
{
// Wait for timer queue to be emptied, before we continue
// (Timer threads should have left the callback method given)
// - http://woowaabob.blogspot.dk/2010/05/properly-disposing-systemthreadingtimer.html
// - http://blogs.msdn.com/b/danielvl/archive/2011/02/18/disposing-system-threading-timer.aspx
lock (_threadLock)
{
if (_timer != null)
{
ManualResetEvent waitHandle = new ManualResetEvent(false)
if (_timer.Dispose(waitHandle))
{
// Timer has not been disposed by someone else
if (!waitHandle.WaitOne(timeout))
throw new TimeoutException("Timeout waiting for timer to stop");
}
waitHandle.Close(); // Only close if Dispose has completed succesful
_timer = null;
}
}
}
public void Dispose()
{
Stop();
TimerEvent = null;
}
void Timer_Elapsed(object state)
{
// Ensure that we don't have multiple timers active at the same time
// - Also prevents ObjectDisposedException when using Timer-object
// inside this method
// - Maybe consider to use _timer.Change(interval, Timeout.Infinite)
// (AutoReset = false)
if (Monitor.TryEnter(_threadLock))
{
try
{
if (_timer==null)
return;
Action<Timer, object> timerEvent = TimerEvent;
if (timerEvent != null)
{
timerEvent(_timer, state);
}
}
finally
{
Monitor.Exit(_threadLock);
}
}
}
}
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这是人们可以使用它的方式:
void StartTimer()
{
TimerHelper _timerHelper = new TimerHelper();
_timerHelper.TimerEvent += (timer,state) => Timer_Elapsed();
_timerHelper.Start(TimeSpan.FromSeconds(5));
System.Threading.Sleep(TimeSpan.FromSeconds(12));
_timerHelper.Stop();
}
void Timer_Elapsed()
{
// Do what you want to do
}
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对于它的价值,我们使用这种模式:
// set up timer
Timer timer = new Timer(...);
...
// stop timer
timer.Dispose();
timer = null;
...
// timer callback
{
if (timer != null)
{
..
}
}
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