如何在使用 Three.js、使用 LineBasicMaterial 绘制线条时设置不透明度?

Dai*_*isy 5 three.js

我想改变线条的宽度和不透明度,我的代码如下:

 var geometry_link = new THREE.Geometry();
 geometry_link.vertices.push(
 new THREE.Vector3(item[0].x *1,item[0].y *1,item[0].z),
 new THREE.Vector3(item[1].x *1,item[1].y *1,item[1].z)
 );
 geometry_link.colors.push(
 new THREE.Color(0x000000),
 new THREE.Color(0xffffff)
 );
 var line = new THREE.Line(geometry_link, new THREE.LineBasicMaterial({
     vertexColors: true,
     linewidth: 8,
     transparent: true,
     opacity: 0.1
})
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但它不起作用,无论是线宽还是不透明度。我发现了类似的问题,说linewidth在windows上不起作用,那是5年前的事了,现在怎么样?谢谢你的想法

Mug*_*n87 7

LineBasicMaterial确实支持透明线,如以下实例所示:

let camera, scene, renderer;

init();
animate();

function init() {

  camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.01, 10);
  camera.position.z = 1;

  scene = new THREE.Scene();

  const geometry = new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(), new THREE.Vector3(1, 0, 0)]);
  const material = new THREE.LineBasicMaterial({
    transparent: true,
    opacity: 0.5
  });

  const mesh = new THREE.Line(geometry, material);
  scene.add(mesh);

  renderer = new THREE.WebGLRenderer({
    antialias: true
  });
  renderer.setSize(window.innerWidth, window.innerHeight);
  document.body.appendChild(renderer.domElement);

}

function animate() {

  requestAnimationFrame(animate);
  renderer.render(scene, camera);

}
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body {
      margin: 0;
}
canvas {
  display: block;
  }
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<script src="https://cdn.jsdelivr.net/npm/three@0.119.1/build/three.js"></script>
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但不支持宽线。因此,设置linewidth为不同的值1在大多数浏览器中没有效果。这是线基元上下文中的 WebGL 限制。

但是,three.js提供了基于三角形的宽线实现(有时称为网格线或带)。查看以下示例以获取更多信息:

https://trijs.org/examples/webgl_lines_fat