Tom*_*duy 2 .net eiffel invariants code-contracts
在契约式设计中,类不变量必须在两种情况下满足:创建对象之后和调用例程之后。是否有任何示例或条件,我也必须在调用例程之前进行评估?
在功能调用之前可以违反类不变量。条件可能不同,我只介绍最明显的条件:
别名。对象引用类不变量中涉及的某个其他对象,并且该其他对象被第三方修改:
class SWITCH -- Creation procedure is ommitted for brevity.
feature
toggle1, toggle2: TOGGLE -- Mutually exclusive toggles.
...
invariant
toggle1.is_on = not toggle2.is_on
end
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现在下面的代码违反了 class 的不变量SWITCH:
switch.toggle1.turn_on -- Make `switch.toggle1.is_on = True`
switch.toggle2.turn_on -- Make `switch.toggle2.is_on = True`
switch.operate -- Class invariant is violated before this call
Run Code Online (Sandbox Code Playgroud)外部状态。对象与类不变量中引用的外部数据耦合,并且可能会意外更改:
class TABLE_CELL feature
item: DATA
do
Result := cache -- Attempt to use cached value.
if not attached Result then
-- Load data from the database (slow).
Result := database.load_item (...)
cache := Result
end
end
feature {NONE} -- Storage
cache: detachable DATA
invariant
consistent_cache: -- Cache contains up-to-date value.
attached cache as value implies
value ~ database.load_item (...)
end
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现在,如果在应用程序外部修改数据库,缓存可能会变得不一致,并在以下功能调用之前触发类不变违规:
data := table_cell.item -- Class invariant is violated before this call.
Run Code Online (Sandbox Code Playgroud)打回来。一个对象可以在无效状态下传递给另一个对象:
class HANDLER feature
process (s: STRUCTURE)
do
... -- Some code that sets `is_valid` to False.
s.iterate_over_elements (Current)
end
process_element (e: ELEMENT)
do
...
end
is_valid: BOOLEAN
do
...
end
invariant
is_valid
end
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HADNLER由iterate_over_elements类的功能执行的对 的回调STRUCTURE会导致不变量违反,因为handler状态不佳:
handler.process_element (...) -- Class invariant is violated before the call.
Run Code Online (Sandbox Code Playgroud)可以争辩说,所有情况都是由于软件错误和缺陷造成的,但这正是类不变量的目的,以捕获包括违规发生在功能调用之前的情况。