Gar*_*ckW 3 c++ pointers declaration vector sfml
所以在完成一本介绍性的书之后,我正试着用一些C++,而且我已经陷入了困境.我已经创建了一个对象矢量,每个对象都有一个SFML圆对象作为成员,我希望main()去绘制这些圆.调用向量theBoard,但是当我尝试访问它时,我收到以下错误消息:
error: request for member 'theBoard' in 'GameBoard', which is of non-class type 'Board*'
error: 'theBoard' was not declared in this scope
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我是新手(来自两年的Python),所以我确定我在某个地方犯了一个错误.以下是电路板创建的相关代码:
class Board
{
public:
//These are the member functions.
Board();
~Board();
vector<Space*> CreateBoard();
//This will be the game board.
vector<Space*> theBoard;
//These clusters represent the waiting areas for pieces not yet in the game.
vector<Space*> Cluster1;
vector<Space*> Cluster2;
vector<Space*> Cluster3;
private:
//These integers represent the number of spaces on each row, starting at the top (which is row [0])
vector<int> RowNums;
};
Board::Board()
{
//Fill in RowNums with the right values.
RowNums.push_back(1);
RowNums.push_back(17);
RowNums.push_back(2);
RowNums.push_back(17);
RowNums.push_back(1);
RowNums.push_back(1);
RowNums.push_back(5);
RowNums.push_back(2);
RowNums.push_back(7);
RowNums.push_back(2);
RowNums.push_back(11);
RowNums.push_back(3);
RowNums.push_back(17);
RowNums.push_back(4);
RowNums.push_back(17);
//Then, create the board.
theBoard = CreateBoard();
}
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CreateBoard()是一个非常非常长的函数,它返回一个指向Space对象的指针向量.我怀疑这里有一个问题,因为当我尝试访问main()中的Space对象的圆圈成员时,我得到的唯一错误信息.在我看来,好像我已theBoard在相关范围内声明,即作为Board类的数据成员.
我的main()函数,如果它很重要:
int main()
{
//This sets up the display window.
sf::RenderWindow App(sf::VideoMode(1200, 900, 32), "Malefiz");
//This creates the board on the heap, and a pointer to it.
Board* GameBoard = new Board();
cout << "Board made.";
//This is the game loop.
while(App.IsOpened())
{
//This is used to poll events.
sf::Event Event;
while(App.GetEvent(Event))
{
//This closes the window.
if(Event.Type == sf::Event::Closed)
{
App.Close();
}
}
//This gets the time since the last frame.
//float ElapsedTime = App.GetFrameTime();
//This fills the window with black.
App.Clear(sf::Color(200, 200, 125));
//This draws the places into the window.
for(int i = 0; i < GameBoard.theBoard.size(); ++i)
{
App.Draw(GameBoard.*theBoard[i].m_Circle);
}
//This displays the window.
App.Display();
}
return EXIT_SUCCESS;
}
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在你的main()功能中,GameBoard是一个Board *,而不是一个Board.因此,要访问成员,您需要使用->而不是..例如:
GameBoard->theBoard.size()
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[ 有些人(我是其中之一)喜欢用前导p或ptr前缀命名他们的指针变量,以便明确地明白这种烦恼.]