在 Unity 中使用 Firebase Cloud Messaging 时如何获取当前活动?

Evo*_*lor 7 c# android unity-game-engine android-activity firebase-cloud-messaging

要在没有 Firebase Cloud Messaging 的情况下获取 Unity 中的当前活动,请使用以下代码:

var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
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但是,Firebase Cloud Messaging 扩展了默认的 Unity Activity。所以我改变了我的AndroidJavaClass

var unityPlayer = new AndroidJavaClass("com.google.firebase.MessagingUnityPlayerActivity");
var activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
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但是,我现在在我的 logcat 中收到以下错误:

08-01 15:51:31.838 20323 20375 E Unity   : AndroidJavaException: java.lang.NoSuchFieldError: no "Ljava/lang/Object;" field "currentActivity" in class "Lcom/google/firebase/MessagingUnityPlayerActivity;" or its superclasses
08-01 15:51:31.838 20323 20375 E Unity   : java.lang.NoSuchFieldError: no "Ljava/lang/Object;" field "currentActivity" in class "Lcom/google/firebase/MessagingUnityPlayerActivity;" or its superclasses
08-01 15:51:31.838 20323 20375 E Unity   :      at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
08-01 15:51:31.838 20323 20375 E Unity   :      at com.unity3d.player.UnityPlayer.access$300(Unknown Source:0)
08-01 15:51:31.838 20323 20375 E Unity   :      at com.unity3d.player.UnityPlayer$e$1.handleMessage(Unknown Source:83)
08-01 15:51:31.838 20323 20375 E Unity   :      at android.os.Handler.dispatchMessage(Handler.java:103)
08-01 15:51:31.838 20323 20375 E Unity   :      at android.os.Looper.loop(Looper.java:214)
08-01 15:51:31.838 20323 20375 E Unity   :      at com.unity3d.player.UnityPlayer$e.run(Unknown Source:20)
08-01 15:51:31.838 20323 20375 E Unity   :   at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in <00000000000000000000000000000000>:0
08-01 15:51:31.838 20323 20375 E Unity   :   at UnityEngine.AndroidJNISafe.GetStaticFieldID (System.IntPtr clazz, System.String name, System.String sig) [0x00000] in <00000000000000000000000000000000>:0
08-01 15:51:31.838 20323 20375 E Unity   :   at UnityEngine._AndroidJNIHelper.GetFieldID (System.IntPtr jc
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我不理解为什么。它说它currentActivity甚至不存在于超类中,但如果我正确理解 Firebase Cloud Messaging,那么它应该仍然存在于超类中。我也曾尝试更换currentActivity的东西,例如UnityPlayerActivityMessagingUnityPlayerActivitymypackage,和com.mypackage-但同样的错误。com.unity3d.player.UnityPlayer在使用 Firebase Cloud Messaging 时在我的 AndroidJavaClass 中引用有其自身的问题:https ://gamedev.stackexchange.com/questions/183734/how-can-i-use-an-inherited-activity-in-c

如果相关,这是我的AndroidManifest.xml

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" package="com.mypackage" android:versionCode="1" android:versionName="1.0">
  <application android:label="@string/app_name" android:icon="@drawable/app_icon">
    <!-- The MessagingUnityPlayerActivity is a class that extends
         UnityPlayerActivity to work around a known issue when receiving
         notification data payloads in the background. -->
    <meta-data
            android:name="com.google.firebase.messaging.default_notification_icon"
            android:resource="@drawable/notification_icon" />
    <activity android:name="com.google.firebase.MessagingUnityPlayerActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
      <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
    </activity>
    <service android:name="com.google.firebase.messaging.MessageForwardingService" android:exported="false" />
  </application>
</manifest>
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使用 Firebase 云消息传递时如何获取当前活动?为什么代码不能正常工作?

小智 3

如果您将类更改回 ,这应该按预期运行"com.unity3d.player.UnityPlayer"

问题是静态方法在 Java 中的行为与标准方法略有不同。如果您查看JNI 的 Java 文档

方法 ID 必须派生自clazz,而不是其超类之一。

请注意,这与您从标准 Java 文档中推断的结果相反(例如:Java 中静态方法是否继承?)。