not*_*r 3 2 python pygame media-player
我希望在我的游戏中添加视频(例如过场动画或动画菜单屏幕)。
我环顾四周,似乎 pygame 不再支持视频播放,所以我想知道是否有另一种方法可以在很好地集成到我的游戏中的同时播放视频,例如让视频在后台播放并让pygame 元素(开始按钮等)在前台。
There's an example somewhere (I was unable to find an original link) of using FFMPEG and another python module to decode the frames via a pipe and read these through into PyGame for displaying. I copied a code snippet (I thought from SO), and forgot about it.
I have now adapted that technique to make a VideoSprite. It uses FFMPEG to decode (and rescale) the video stream, where it's read during the sprites update() to get the next frame.
This is a very rough implementation, but I hope it gives you an idea of what's possible. While it would be nice if PyGame would just play the videos on its own, at least this method hands the video decoding and rescaling off to a subprocess where it hopefully runs on another CPU.
(EDIT: added handler for video ending, and proper FPS control)
import pygame
import subprocess
# Window size
WINDOW_WIDTH = 600
WINDOW_HEIGHT = 400
WINDOW_SURFACE = pygame.HWSURFACE|pygame.DOUBLEBUF|pygame.RESIZABLE
DARK_BLUE = ( 3, 5, 54)
### initialisation
pygame.init()
pygame.mixer.init()
window = pygame.display.set_mode( ( WINDOW_WIDTH, WINDOW_HEIGHT ), WINDOW_SURFACE )
pygame.display.set_caption("Video Sprite")
class VideoSprite( pygame.sprite.Sprite ):
FFMPEG_BIN = "/usr/bin/ffmpeg" # Full path to ffmpeg executable
def __init__(self, rect, filename, FPS=25 ):
pygame.sprite.Sprite.__init__(self)
command = [ self.FFMPEG_BIN,
'-loglevel', 'quiet',
'-i', filename,
'-f', 'image2pipe',
'-s', '%dx%d' % (rect.width, rect.height),
'-pix_fmt', 'rgb24',
'-vcodec', 'rawvideo', '-' ]
self.bytes_per_frame = rect.width * rect.height * 3
self.proc = subprocess.Popen( command, stdout=subprocess.PIPE, bufsize=self.bytes_per_frame*3 )
self.image = pygame.Surface( ( rect.width, rect.height ), pygame.HWSURFACE )
self.rect = self.image.get_rect()
self.rect.x = rect.x
self.rect.y = rect.y
# Used to maintain frame-rate
self.last_at = 0 # time frame starts to show
self.frame_delay = 1000 / FPS # milliseconds duration to show frame
self.video_stop = False
def update( self ):
if ( not self.video_stop ):
time_now = pygame.time.get_ticks()
if ( time_now > self.last_at + self.frame_delay ): # has the frame shown for long enough
self.last_at = time_now
try:
raw_image = self.proc.stdout.read( self.bytes_per_frame )
self.image = pygame.image.frombuffer(raw_image, (self.rect.width, self.rect.height), 'RGB')
#self.proc.stdout.flush() - doesn't seem to be necessary
except:
# error getting data, end of file? Black Screen it
self.image = pygame.Surface( ( self.rect.width, self.rect.height ), pygame.HWSURFACE )
self.image.fill( ( 0,0,0 ) )
self.video_stop = True
### Create Video Area
video_sprite1 = VideoSprite( pygame.Rect( 100, 100, 320, 240 ), '1975_test_pattern.mp4' )
video_sprite2 = VideoSprite( pygame.Rect( 100, 100, 160, 90 ), '/home/kingsley/Videos/rocket.avi' ) # 640x360
#sprite_group = pygame.sprite.GroupSingle()
sprite_group = pygame.sprite.Group()
sprite_group.add( video_sprite1 )
sprite_group.add( video_sprite2 )
### Main Loop
clock = pygame.time.Clock()
done = False
while not done:
# Handle user-input
for event in pygame.event.get():
if ( event.type == pygame.QUIT ):
done = True
elif ( event.type == pygame.MOUSEBUTTONUP ):
# On mouse-click
pass
# Movement keys
keys = pygame.key.get_pressed()
if ( keys[pygame.K_UP] ):
video_sprite2.rect.y -= 10
if ( keys[pygame.K_DOWN] ):
video_sprite2.rect.y += 10
if ( keys[pygame.K_LEFT] ):
video_sprite2.rect.x -= 10
if ( keys[pygame.K_RIGHT] ):
video_sprite2.rect.x += 10
# Update the window, but not more than 60fps
sprite_group.update()
window.fill( DARK_BLUE )
sprite_group.draw( window )
pygame.display.flip()
# Clamp FPS
clock.tick_busy_loop(25) # matching my video file
pygame.quit()
Run Code Online (Sandbox Code Playgroud)
Obviously, since it's just the video stream, there's no sound. But for all intents and purposes it's just another sprite. When the video runs out we catch the error and go black.
NOTE: Sometimes when I run this, it breaks the terminal echoing in Linux. I suspect it's something to do with the subprocess and/or pipe. Running reset fixes this. It seems a common problem with subprocesses.
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