在 SwiftUI 应用程序中,我需要检测屏幕上的任何点击。只检测,然后将其转发到底层视图。作为一个用例,考虑将“在线”用户状态更新发送到服务器以响应任何用户活动。
我当然不想为此目的向每个视图添加手势识别器。我尝试在 SceneDelegate 中添加一个全局的。只要检测到任何点击,这都有效:
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// ... snip other code
initGlobalTapRecognizer()
}
// MARK: UIGestureRecognizerDelegate
extension SceneDelegate: UIGestureRecognizerDelegate {
func initGlobalTapRecognizer() {
let tapGesture = UITapGestureRecognizer(target: self, action: nil)
tapGesture.delegate = self
window?.addGestureRecognizer(tapGesture)
}
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
print("tapped")
return true
}
}
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但这会破坏一些 SwiftUI 控件。例如,按钮可以工作,但 TabView 不再响应点击。
我尝试了另一种方式,simultaneousGesture按照这里的建议使用:
struct ContentView: View {
@State var selectedTab: Int = 1
var body: some View {
TabView(selection: $selectedTab) {
VStack {
Text("tab 1")
Button(action: { print("button 1 click") }, label: { Text("button 1") })
}
.tabItem( { Text("tab 1") } )
.tag(1)
VStack {
Text("tab 2")
}
.tabItem( { Text("tab 2") } )
.tag(2)
}
.contentShape(Rectangle())
.simultaneousGesture(TapGesture().onEnded({ print("simultaneous gesture tap") }))
}
}
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相同的结果,按钮工作,但 TabView 坏了。
任何想法如何让这个工作?
paw*_*222 13
作为一个用例,请考虑将“在线”用户状态更新发送到服务器以响应任何用户活动。
extension UIApplication {
func addGestureRecognizer() {
guard let window = windows.first else { return }
let gesture = UITapGestureRecognizer(target: window, action: nil)
gesture.requiresExclusiveTouchType = false
gesture.cancelsTouchesInView = false
gesture.delegate = self
window.addGestureRecognizer(gesture)
}
}
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extension UIApplication: UIGestureRecognizerDelegate {
public func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
print("touch detected")
return true
}
public func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
}
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SwiftUI 1 版本:
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// ...
addGestureRecognizer()
}
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SwiftUI 2 版本:
@main
struct TestApp: App {
var body: some Scene {
WindowGroup {
ContentView()
.onAppear(perform: UIApplication.shared.addGestureRecognizer)
}
}
}
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struct ContentView: View {
var body: some View {
TabView {
Button("Tap me") {
print("Button tapped")
}
.tabItem {
Text("One")
}
List {
Text("Hello")
Text("World")
}
.tabItem {
Text("Two")
}
}
}
}
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或者,您可以AnyGestureRecongizer按照此处的建议创建自定义来检测任何手势。
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