如何画出模糊的形状?

feb*_*ing 5 macos graphics cocoa drawing

如何在Cocoa中绘制模糊的形状?想象一个带有blurRadius填充路径的阴影,但没有锐利的前景路径形状.

我尝试的是使用带阴影的填充路径,并将填充颜色设置为透明(alpha 0.0).但这也使阴影也不可见,因为它显然将阴影投射"对象"的alpha考虑在内.

Rob*_*ger 5

这实际上相当棘手.我挣扎了一段时间,直到我想出了这个类别NSShadow:

@implementation NSShadow (Extras)

//draw a shadow using a bezier path but do not draw the bezier path
- (void)drawUsingBezierPath:(NSBezierPath*) path alpha:(CGFloat) alpha
{
    [NSGraphicsContext saveGraphicsState];
    //get the bounds of the path
    NSRect bounds = [path bounds];

    //create a rectangle that outsets the size of the path bounds by the blur radius amount
    CGFloat blurRadius = [self shadowBlurRadius];
    NSRect shadowBounds = NSInsetRect(bounds, -blurRadius, -blurRadius);

    //create an image to hold the shadow
    NSImage* shadowImage = [[NSImage alloc] initWithSize:shadowBounds.size];

    //make a copy of the shadow and set its offset so that when the path is drawn, the shadow is drawn in the middle of the image
    NSShadow* aShadow = [self copy];
    [aShadow setShadowOffset:NSMakeSize(0, -NSHeight(shadowBounds))];

    //lock focus on the image
    [shadowImage lockFocus];

    //we want to draw the path directly above the shadow image and offset the shadow so it is drawn in the image rect
    //to do this we must translate the drawing into the correct location
    NSAffineTransform* transform=[NSAffineTransform transform];
    //first get it to the zero point
    [transform translateXBy:-shadowBounds.origin.x yBy:-shadowBounds.origin.y];

    //now translate it by the height of the image so that it draws outside the image bounds
    [transform translateXBy:0.0 yBy:NSHeight(shadowBounds)];
    NSBezierPath* translatedPath = [transform transformBezierPath:path];

    //apply the shadow
    [aShadow set];

    //fill the path with an arbitrary black color
    [[NSColor blackColor] set];
    [translatedPath fill];
    [aShadow release];
    [shadowImage unlockFocus];

    //draw the image at the correct location relative to the original path
    NSPoint imageOrigin = bounds.origin;
    imageOrigin.x = (imageOrigin.x - blurRadius) + [self shadowOffset].width;
    imageOrigin.y = (imageOrigin.y - blurRadius) - [self shadowOffset].height;

    [shadowImage drawAtPoint:imageOrigin fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:alpha];
    [shadowImage release];
    [NSGraphicsContext restoreGraphicsState];
}

@end
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