这实际上相当棘手.我挣扎了一段时间,直到我想出了这个类别NSShadow:
@implementation NSShadow (Extras)
//draw a shadow using a bezier path but do not draw the bezier path
- (void)drawUsingBezierPath:(NSBezierPath*) path alpha:(CGFloat) alpha
{
[NSGraphicsContext saveGraphicsState];
//get the bounds of the path
NSRect bounds = [path bounds];
//create a rectangle that outsets the size of the path bounds by the blur radius amount
CGFloat blurRadius = [self shadowBlurRadius];
NSRect shadowBounds = NSInsetRect(bounds, -blurRadius, -blurRadius);
//create an image to hold the shadow
NSImage* shadowImage = [[NSImage alloc] initWithSize:shadowBounds.size];
//make a copy of the shadow and set its offset so that when the path is drawn, the shadow is drawn in the middle of the image
NSShadow* aShadow = [self copy];
[aShadow setShadowOffset:NSMakeSize(0, -NSHeight(shadowBounds))];
//lock focus on the image
[shadowImage lockFocus];
//we want to draw the path directly above the shadow image and offset the shadow so it is drawn in the image rect
//to do this we must translate the drawing into the correct location
NSAffineTransform* transform=[NSAffineTransform transform];
//first get it to the zero point
[transform translateXBy:-shadowBounds.origin.x yBy:-shadowBounds.origin.y];
//now translate it by the height of the image so that it draws outside the image bounds
[transform translateXBy:0.0 yBy:NSHeight(shadowBounds)];
NSBezierPath* translatedPath = [transform transformBezierPath:path];
//apply the shadow
[aShadow set];
//fill the path with an arbitrary black color
[[NSColor blackColor] set];
[translatedPath fill];
[aShadow release];
[shadowImage unlockFocus];
//draw the image at the correct location relative to the original path
NSPoint imageOrigin = bounds.origin;
imageOrigin.x = (imageOrigin.x - blurRadius) + [self shadowOffset].width;
imageOrigin.y = (imageOrigin.y - blurRadius) - [self shadowOffset].height;
[shadowImage drawAtPoint:imageOrigin fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:alpha];
[shadowImage release];
[NSGraphicsContext restoreGraphicsState];
}
@end
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