ord*_*dag 1 .net keycode winforms
我想将给定的System.Windows.Forms.Keys一组和一组翻译成System.Windows.Forms.InputLanguage相应的System.Char.
试过一些实验MapVirtualKeyEx,但现在有办法考虑键盘状态,并且ToUnicodeEx是死键的痛苦.
我的目标是一个功能......
static char? FromKeys(Keys keys, InputLanguage inputLanguage)
{
// As I think what can be helpful and I got trying to find a solution for this problem:
Keys vkCode = keys & Keys.KeyCode;
Keys modifiers = keys & Keys.Modifiers;
byte[] keyboardState = new byte[256];
keyboardState[vkCode] = 1 << 7;
if (modifiers.HasFlag(Keys.Shift))
{
keyboardState[(int)Keys.ShiftKey] = 1 << 7;
}
if (modifiers.HasFlag(Keys.Control))
{
keyboardState[(int)Keys.ControlKey] = 1 << 7;
}
if (modifiers.HasFlag(Keys.Alt))
{
keyboardState[(int)Keys.Menu] = 1 << 7;
}
// [Put your code here]
}
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......应该像这样调用:
FromKeys(Keys.A | Keys.Shift, InputLanguage.CurrentInputLanguage); // = 'A'
FromKeys(Keys.Escape, InputLanguage.DefaultInputLanguage); // = null
FromKeys(Keys.Oemtilde, InputLanguage.FromCulture(new CultureInfo("de-DE"))); // = 'ö'
FromKeys(Keys.E | Keys.Control | Keys.Alt, InputLanguage.FromCulture(new CultureInfo("de-DE"))); // = '€'
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(注意Keys.Shift和Keys.ShiftKey!)
这个功能怎么样?
我会选择应该提供一种方法答案翻译一个"正常" System.Windows.Forms.Keys随修饰(的任意组合Keys.Shift,Keys.Alt,Keys.Control)一个System.Char.多个连续调用必须产生相同的字符.没有硬编码的键盘布局,InputLanguage定义了要使用的布局.
作为帮助理解我正在尝试的内容:生成一个KeyPressEventArgs只有KeyEventArgs(和正确InputLangauge)给定.
死键不应该影响FromKeys!
这是一段似乎正在寻找的代码 - 如果我理解正确的话:-)
public static char? FromKeys(Keys keys, InputLanguage inputLanguage)
{
return FromKeys(keys, inputLanguage, true);
}
private static char? FromKeys(Keys keys, InputLanguage inputLanguage, bool firstChance)
{
if (inputLanguage == null)
{
inputLanguage = InputLanguage.CurrentInputLanguage;
}
byte[] keyStates = new byte[256];
const byte keyPressed = 0x80;
keyStates[(int)(keys & Keys.KeyCode)] = keyPressed;
keyStates[(int)Keys.ShiftKey] = ((keys & Keys.Shift) == Keys.Shift) ? keyPressed : (byte)0;
keyStates[(int)Keys.ControlKey] = ((keys & Keys.Control) == Keys.Control) ? keyPressed : (byte)0;
keyStates[(int)Keys.Menu] = ((keys & Keys.Alt) == Keys.Alt) ? keyPressed : (byte)0;
StringBuilder sb = new StringBuilder(10);
int ret = ToUnicodeEx(keys, 0, keyStates, sb, sb.Capacity, 0, inputLanguage.Handle);
if (ret == 1)
return sb[0];
if (ret == -1)
{
// dead letter
if (firstChance)
{
FromKeys(keys, inputLanguage, false);
}
return null;
}
return null;
}
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
private static extern int ToUnicodeEx(Keys wVirtKey, uint wScanCode, byte[] lpKeyState, StringBuilder pwszBuff, int cchBuff, uint wFlags, IntPtr dwhkl);
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