将密钥转换为char

ord*_*dag 1 .net keycode winforms

我想将给定的System.Windows.Forms.Keys一组和一组翻译成System.Windows.Forms.InputLanguage相应的System.Char.

试过一些实验MapVirtualKeyEx,但现在有办法考虑键盘状态,并且ToUnicodeEx死键的痛苦.

我的目标是一个功能......

static char? FromKeys(Keys keys, InputLanguage inputLanguage)
{
    // As I think what can be helpful and I got trying to find a solution for this problem:
    Keys vkCode = keys & Keys.KeyCode;
    Keys modifiers = keys & Keys.Modifiers;

    byte[] keyboardState = new byte[256];

    keyboardState[vkCode] = 1 << 7;

    if (modifiers.HasFlag(Keys.Shift))
    {
        keyboardState[(int)Keys.ShiftKey] = 1 << 7;
    }

    if (modifiers.HasFlag(Keys.Control))
    {
        keyboardState[(int)Keys.ControlKey] = 1 << 7;
    }

    if (modifiers.HasFlag(Keys.Alt))
    {
        keyboardState[(int)Keys.Menu] = 1 << 7;
    }

    // [Put your code here]
}
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......应该像这样调用:

FromKeys(Keys.A | Keys.Shift, InputLanguage.CurrentInputLanguage); // = 'A'
FromKeys(Keys.Escape, InputLanguage.DefaultInputLanguage); // = null
FromKeys(Keys.Oemtilde, InputLanguage.FromCulture(new CultureInfo("de-DE"))); // = 'ö'
FromKeys(Keys.E | Keys.Control | Keys.Alt, InputLanguage.FromCulture(new CultureInfo("de-DE"))); // = '€'
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(注意Keys.ShiftKeys.ShiftKey!)

这个功能怎么样?

我会选择应该提供一种方法答案翻译一个"正常" System.Windows.Forms.Keys随修饰(的任意组合Keys.Shift,Keys.Alt,Keys.Control)一个System.Char.多个连续调用必须产生相同的字符.没有硬编码的键盘布局,InputLanguage定义了要使用的布局.

作为帮助理解我正在尝试的内容:生成一个KeyPressEventArgs只有KeyEventArgs(和正确InputLangauge)给定.

死键不应该影响FromKeys!

Sim*_*ier 5

这是一段似乎正在寻找的代码 - 如果我理解正确的话:-)

    public static char? FromKeys(Keys keys, InputLanguage inputLanguage)
    {
        return FromKeys(keys, inputLanguage, true);
    }

    private static char? FromKeys(Keys keys, InputLanguage inputLanguage, bool firstChance)
    {
        if (inputLanguage == null)
        {
            inputLanguage = InputLanguage.CurrentInputLanguage;
        }

        byte[] keyStates = new byte[256];

        const byte keyPressed = 0x80;
        keyStates[(int)(keys & Keys.KeyCode)] = keyPressed;
        keyStates[(int)Keys.ShiftKey] = ((keys & Keys.Shift) == Keys.Shift) ? keyPressed : (byte)0;
        keyStates[(int)Keys.ControlKey] = ((keys & Keys.Control) == Keys.Control) ? keyPressed : (byte)0;
        keyStates[(int)Keys.Menu] = ((keys & Keys.Alt) == Keys.Alt) ? keyPressed : (byte)0;

        StringBuilder sb = new StringBuilder(10);
        int ret = ToUnicodeEx(keys, 0, keyStates, sb, sb.Capacity, 0, inputLanguage.Handle);
        if (ret == 1)
            return sb[0];

        if (ret == -1)
        {
            // dead letter
            if (firstChance)
            {
                FromKeys(keys, inputLanguage, false);
            }
            return null;
        }
        return null;
    }

    [DllImport("user32.dll", CharSet = CharSet.Unicode)]
    private static extern int ToUnicodeEx(Keys wVirtKey, uint wScanCode, byte[] lpKeyState, StringBuilder pwszBuff, int cchBuff, uint wFlags, IntPtr dwhkl);
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