5 c gtk gcc visual-studio-code
我已经在 Visual Studio Code 中配置了任务 json
{
"tasks": [
{
"type": "shell",
"label": "gcc build active file",
"command": "/usr/lib64/ccache/gcc",
"args": [
"-g",
"${file}",
"-o",
"${fileDirname}/${fileBasenameNoExtension}",
"`pkg-config", "--cflags", "--libs","gtk+-3.0`"
],
"options": {
"cwd": "/usr/lib64/ccache"
},
"problemMatcher": [],
"group": {
"kind": "build",
"isDefault": true
}
}
],
"version": "2.0.0"
}
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我认为终端输出没问题,构建没有问题:
> Executing task: /usr/lib64/ccache/gcc -g /home/giuliohome/dev/gnome/gtk-example/gtk_hello02.c -o /home/giuliohome/dev/gnome/gtk-example/gtk_hello02 `pkg-config --cflags --libs gtk+-3.0` <
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出于一个奇怪的原因,我不太明白,Visual Studio Code 编辑器需要不同的、单独的配置,.vscode/c_cpp_properties.json并且它仍然抱怨在#include <gtk/gtk.h>
问题消息说明:
无法打开源文件“
glibconfig.h”(“gtk/gtk.h”的依赖项)
我已经尝试做的是通过目视检查我的/usr/inlcude结构添加 3 个目录
但是(因为它包含很多文件和子文件夹)我对这种继续进行的方式感到困惑(我应该继续搜索所有这些嵌套的包含依赖项吗?)无论如何我不知道接下来要添加什么.. 。
{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/**",
"/usr/include/linux",
"/usr/include/gtk-3.0",
"/usr/include/glib-2.0"
],
"defines": [],
"compilerPath": "/usr/lib64/ccache/gcc",
"cStandard": "c11",
"cppStandard": "gnu++14",
"intelliSenseMode": "clang-x64"
}
],
"version": 4
}
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Ian*_*cer 11
通过将以下内容添加到以下内容,我能够消除错误includePath:
"includePath": [
"${workspaceFolder}/**",
"/usr/include/glib-2.0",
"/usr/lib/x86_64-linux-gnu/glib-2.0/include"
],
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小智 2
两年后,这仍然是Studio Code 的一个开放问题。
很明显,它是不可管理的,无论如何,为了您的信息,这是我的 Fedora 31 Linux 工作站上的解决方案:
{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/**",
"/usr/include/linux",
"/usr/include/gtk-3.0",
"/usr/include/glib-2.0",
"/usr/lib64/glib-2.0/include",
"/usr/include/pango-1.0",
"/usr/include/harfbuzz",
"/usr/include/cairo",
"/usr/include/gdk-pixbuf-2.0",
"/usr/include/atk-1.0"
],
"defines": [],
"compilerPath": "/usr/lib64/ccache/gcc",
"cStandard": "c11",
"cppStandard": "gnu++14",
"intelliSenseMode": "clang-x64"
}
],
"version": 4
}
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