Tam*_*áth 8 animation scrollview ios swift swiftui
我在 SwiftUI 中有一个包含多个元素的 ScrollView,其中一些元素可以点击扩展。
struct ExpandingView: View {
@State var showContent = false
var body: some View {
VStack {
HStack {
Button(action: {withAnimation {
self.showContent.toggle()
}
}) {
Image(systemName: "chevron.right.circle")
}
Text("TITLE")
.padding(.leading, 10)
Spacer()
}
if showContent {
Text("Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras volutpat dapibus ante eget laoreet. Aenean lacus elit, auctor ut nisl id, fermentum pretium mi. Quisque lacus nisl, suscipit hendrerit est sed, congue dictum augue. Suspendisse semper viverra accumsan. Maecenas commodo turpis convallis nisl bibendum pharetra.")
.transition(AnyTransition.move(edge: .top).combined(with: .opacity))
}
}
}
}
struct Test: View {
var body: some View {
ScrollView {
ExpandingView()
ExpandingView()
ExpandingView()
Text("Some static text")
}
}
}
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如果您尝试打开其中一个扩展文本,您会发现过渡不平滑,有点像跳跃,然后过渡开始。

所以这是我尝试过的:
ScrollView {
ExpandingView()
ExpandingView()
ExpandingView()
Text("Some static text")
}.animation(.spring())
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它在打开过渡方面工作得很好,它甚至在弹簧效果下看起来更好,但是当视图出现时整个滚动视图的弹簧动画播放,这是我不想要的。

同样,如果我将 ScrollView 更改为 VStack,则动画不会在出现时播放,这很好,但我必须使用滚动视图。因此,对我来说最好的解决方案是保留打开文本的动画,但在视图出现时以某种方式将其删除。
这是可能的解决方案。另请阅读内联评论。使用 Xcode 11.4 / ISO 13.4 进行测试
struct ExpandingView: View {
@State var showContent = false
var body: some View {
VStack {
HStack {
Button(action: {
self.showContent.toggle()
}) {
Image(systemName: "chevron.right.circle")
}
Text("TITLE")
.padding(.leading, 10)
Spacer()
}
if showContent {
Text("Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras volutpat dapibus ante eget laoreet. Aenean lacus elit, auctor ut nisl id, fermentum pretium mi. Quisque lacus nisl, suscipit hendrerit est sed, congue dictum augue. Suspendisse semper viverra accumsan. Maecenas commodo turpis convallis nisl bibendum pharetra.")
.fixedSize(horizontal: false, vertical: true)
.transition(AnyTransition.move(edge: .top).combined(with: .opacity))
}
}
}
}
struct DemoExpandingView: View {
// initial nil to avoid initial animation
@State private var animation: Animation? = nil
var body: some View {
ScrollView {
VStack {
ExpandingView()
ExpandingView()
ExpandingView()
Text("Some static text")
}.animation(animation) // << needed to animate static section
}
.onAppear {
DispatchQueue.main.async {
// assign in-container animation `after` container rendered
self.animation = .default
}
}
}
}
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