使用应用程序(例如媒体播放器)打开任何文件都需要一个文件.
因此,您需要以某种格式(例如WAV)将字节数组保存到文件中,然后将其打开:
byte[] bytes = ...
string name = Path.ChangeExtension(Path.GetRandomFileName(), ".wav");
string path = Path.Combine(Path.GetTempPath(), name);
File.WriteAllBytes(path, bytes);
Process.Start(path);
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此代码将打开用户默认媒体播放器,与您在Windows资源管理器中单击它相同.
abatishchev有一个很好的答案,但是您不需要将字节保存到文件中然后播放文件。您可以将这些字节写入MemoryStream,然后按以下方法播放MemoryStream:
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Forms;
public static void PlayBeep(UInt16 frequency, int msDuration, UInt16 volume = 16383)
{
var mStrm = new MemoryStream();
BinaryWriter writer = new BinaryWriter(mStrm);
const double TAU = 2 * Math.PI;
int formatChunkSize = 16;
int headerSize = 8;
short formatType = 1;
short tracks = 1;
int samplesPerSecond = 44100;
short bitsPerSample = 16;
short frameSize = (short)(tracks * ((bitsPerSample + 7) / 8));
int bytesPerSecond = samplesPerSecond * frameSize;
int waveSize = 4;
int samples = (int)((decimal)samplesPerSecond * msDuration / 1000);
int dataChunkSize = samples * frameSize;
int fileSize = waveSize + headerSize + formatChunkSize + headerSize + dataChunkSize;
// var encoding = new System.Text.UTF8Encoding();
writer.Write(0x46464952); // = encoding.GetBytes("RIFF")
writer.Write(fileSize);
writer.Write(0x45564157); // = encoding.GetBytes("WAVE")
writer.Write(0x20746D66); // = encoding.GetBytes("fmt ")
writer.Write(formatChunkSize);
writer.Write(formatType);
writer.Write(tracks);
writer.Write(samplesPerSecond);
writer.Write(bytesPerSecond);
writer.Write(frameSize);
writer.Write(bitsPerSample);
writer.Write(0x61746164); // = encoding.GetBytes("data")
writer.Write(dataChunkSize);
{
double theta = frequency * TAU / (double)samplesPerSecond;
// 'volume' is UInt16 with range 0 thru Uint16.MaxValue ( = 65 535)
// we need 'amp' to have the range of 0 thru Int16.MaxValue ( = 32 767)
double amp = volume >> 2; // so we simply set amp = volume / 2
for (int step = 0; step < samples; step++)
{
short s = (short)(amp * Math.Sin(theta * (double)step));
writer.Write(s);
}
}
mStrm.Seek(0, SeekOrigin.Begin);
new System.Media.SoundPlayer(mStrm).Play();
writer.Close();
mStrm.Close();
} // public static void PlayBeep(UInt16 frequency, int msDuration, UInt16 volume = 16383)
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对于您的问题,此方法不需要大多数代码来创建WAV格式的字节流,但是您可以在方法末尾使用技巧,从而避免将字节保存到文件中。