在 C# 中编写多个构造函数重载的最佳方法

Sob*_*aku 2 c# class constructor-overloading

我正在学习 C# 并制作了一个简单的“播放器”类。但我很难有多重超载。这是我最好的解决方案,但我觉得它可以做得更简单/更好。

class Player : Entity
    {
        public Player() {
            Name = "Player";
            XP = 0;
            LVL = 1;
            XPToLvlUp = 10;
            XpRank = 10;
        }

        public Player(string name) : this() {
            Name = name;
        }

        public Player(string name, int _Hp, int _Mp) : this(name) {
            HP = _Hp;
            MP = _Mp;
        }

        public Player(string name, int _Hp, int _Mp, int _Xp, int _Lvl) : this(name, _Hp, _Mp) {
            XP = _Xp;
            LVL = _Lvl;
        }

        public Player(string name, int _Hp, int _Mp, int _Xp, int _Lvl, int XpByRank) : this(name, _Hp, _Mp, _Xp, _Lvl) {
            XpRank = XpByRank;
        }

        //deleted code for better reading

        private int XPToLvlUp;
        private int XpRank;
        public int XP;
        public int LVL;
        public string Name;
    }  
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好不好,如果不好,请告诉我为什么。感谢您的回复!

Mik*_*keH 5

我认为这很好。要问自己一个问题:这些方法中的每一个实际上都有可能被调用吗?

一种选择是让程序员在实例化类后设置这些值:

var myPlayer = new Player();
myPlayer.XP = 5;
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但是,在某些情况下,您确实需要预先获得所有信息,因此这可能并不合适。

另一个选项可能是传递给 ctor 的选项类:

public class PlayerSettings
{
  public Name = "Player";
  public XP = 0;
  public LVL = 1;
  public XPToLvlUp = 10;
  public XpRank = 10; 
}
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然后你的ctors看起来像这样:

public Player() : this(new PlayerSettings())
{
}

public Player(PlayerSettings settings)
{
  //Fill in appropriate variables here
}
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该选项将以这种方式调用:

var playerSettings = new PlayerSettings() { XP = 5 };
var myPlayer = new Player(playerSettings());
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最后,我不确定一个比另一个“更好”,这在很大程度上取决于您的需求。