我希望能够从 iPad Pro 激光雷达导出网格和纹理。
这里有如何导出网格的示例,但我也希望能够导出环境纹理
ARKit 3.5 – 如何使用 LiDAR 从新 iPad Pro 导出 OBJ?
ARMeshGeometry 存储网格的顶点,是否必须在扫描环境时“记录”纹理并手动应用它们?
这篇文章似乎展示了一种获取纹理坐标的方法,但我看不到使用 ARMeshGeometry 做到这一点的方法:将 ARFaceGeometry 保存到 OBJ 文件
任何指向正确方向的点,或要看的东西,非常感谢!
克里斯
Pav*_*n K 10
您需要计算每个顶点的纹理坐标,将它们应用到网格并提供纹理作为网格的材质。
let geom = meshAnchor.geometry
let vertices = geom.vertices
let size = arFrame.camera.imageResolution
let camera = arFrame.camera
let modelMatrix = meshAnchor.transform
let textureCoordinates = vertices.map { vertex -> vector_float2 in
let vertex4 = vector_float4(vertex.x, vertex.y, vertex.z, 1)
let world_vertex4 = simd_mul(modelMatrix!, vertex4)
let world_vector3 = simd_float3(x: world_vertex4.x, y: world_vertex4.y, z: world_vertex4.z)
let pt = camera.projectPoint(world_vector3,
orientation: .portrait,
viewportSize: CGSize(
width: CGFloat(size.height),
height: CGFloat(size.width)))
let v = 1.0 - Float(pt.x) / Float(size.height)
let u = Float(pt.y) / Float(size.width)
return vector_float2(u, v)
}
// construct your vertices, normals and faces from the source geometry
// directly and supply the computed texture coords to create new geometry
// and then apply the texture.
let scnGeometry = SCNGeometry(sources: [verticesSource, textureCoordinates, normalsSource], elements: [facesSource])
let texture = UIImage(pixelBuffer: frame.capturedImage)
let imageMaterial = SCNMaterial()
imageMaterial.isDoubleSided = false
imageMaterial.diffuse.contents = texture
scnGeometry.materials = [imageMaterial]
let pcNode = SCNNode(geometry: scnGeometry)
Run Code Online (Sandbox Code Playgroud)
pcNode 如果添加到场景中,将包含应用了纹理的网格。
纹理坐标计算从这里开始
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