如何增加或减少选择数组中的项目的概率?

Som*_*son 4 javascript probability

所以,假设我正在制作像老虎机这样的东西,为了使用我想使用的表情符号,我会在一个数组中定义它们。

var arr = ["emoji","emoji2","emoji3","emoji4","emoji5"]
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假设我希望表情符号 1 - 4 出现超过 5 个,并说降低 emoji5 被选中的概率。

我可以做一些大的事情:

var arr = [
"emoji","emoji2","emoji3","emoji4",
"emoji","emoji2","emoji3","emoji4",
"emoji","emoji2","emoji3","emoji4",
"emoji","emoji2","emoji3","emoji4",
"emoji","emoji2","emoji3","emoji4",
"emoji","emoji2","emoji3","emoji4","emoji5",
]
var emoji = arr[Math.floor(Math.random() * arr.length)]
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但这不是一个非常有效的想法,那么是否可以在不制作非常大的数组的情况下执行上述想法?

我的目标基本上是拥有一个像

var arr = ["emoji","emoji2","emoji3","emoji4","emoji5"]
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它会输出一些表情符号 1 - 4 比 emoji5 更频繁出现的东西,没有大数组。

Cer*_*nce 6

对于加权概率的一般情况,一种选择是拥有一个对象,其键是累积概率。假设您希望 emoji5 出现 4% 的时间 - 那么,累积概率将为 24、48、72、96、100(其中 96 到 100 的最后一个间隔表示 emoji5 的权重较低)。然后生成一个 1-100 之间的随机数,并找到大于所选数字的第一个键:

const probs = {
  24: "emoji",
  48: "emoji2",
  72: "emoji3",
  96: "emoji4",
  100: "emoji5"
};

const keys = Object.keys(probs).map(Number);
const generate = () => {
  const rand = Math.floor(Math.random() * 100);
  const key = keys.find(key => rand < key);
  return probs[key];
};
for (let i = 0; i < 10; i++) {
  console.log(generate());
}
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另一种选择是将一个weight数字与每个字符串相关联,并给出emoji5一个较低的数字,将权重相加,生成一个介于 0 和总权重之间的随机数,然后找到第一个匹配项:

const weights = [
  [4, 'emoji'],
  [4, 'emoji2'],
  [4, 'emoji3'],
  [4, 'emoji4'],
  [1, 'emoji5'],
];

const totalWeight = weights.reduce((a, [weight]) => a + weight, 0);
const weightObj = {};
let weightUsed = 0;
for (const item of weights) {
  weightUsed += item[0];
  weightObj[weightUsed] = item;
}
const keys = Object.keys(weightObj);
const generate = () => {
  const rand = Math.floor(Math.random() * totalWeight);
  const key = keys.find(key => rand < key);
  return weightObj[key][1];
};
for (let i = 0; i < 10; i++) {
  console.log(generate());
}
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